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Re: San Diego and Los Angeles map

Posted: 12 Oct 2019 22:00
by Volleybal4life
I dunno, probably yes, but why would one test the limits of ETS2 with an ATS mod?

Re: San Diego and Los Angeles map

Posted: 12 Oct 2019 22:01
by brainiac
I think that it just doesn't matter if you say ETS2 or ATS in "limits of...". He could say both.

Re: San Diego and Los Angeles map

Posted: 12 Oct 2019 22:19
by Shiva
brainiac + a test on what PC's might be handle it.
Volleybal4life wrote:
12 Oct 2019 20:16
Shiva wrote:
11 Oct 2019 17:50
Good way to test the limits of ETS2 maybe?
You know it's a mod for ATS right?
Yep, just miswrote game version.
Guess why I did not stay as junior beta tester years ago. "Was actually going to send in 2x reports, when I got a bit better from being... not so well"

Tinnitus and sound sensitivity that messes with the brain.
I play way less ETS2, ATS and other games than I want.
+ impacts IRL, hard!

Right now, tinnitus on the haywire and sound sens not so good either.

Re: San Diego and Los Angeles map

Posted: 13 Oct 2019 17:42
by brainiac
This is a nice example that many members of the Promods team are nitpicking, and if you say one a bit wrong word, you can be attacked. Or even if they think that one word is wrong.

Re: San Diego and Los Angeles map

Posted: 18 Dec 2019 00:20
by brainiac
Using heavy traffic tricks, I made SCS small roundabout (which also has different road width) fully compatible with my prefabs:
Image

Re: San Diego and Los Angeles map

Posted: 23 Dec 2019 17:56
by jacek4
A very big map? I have a question, how much will this small one weigh on the disk? the question why you do in 1: 1. start at 1:10 and slowly count to 1: 1. because a map with a scale of 1:10 is easy to make than a map with a scale of 1: 1.

Re: San Diego and Los Angeles map

Posted: 23 Dec 2019 20:21
by brainiac
jacek4 wrote:
23 Dec 2019 17:56
A very big map? I have a question, how much will this small one weigh on the disk?
Without details about 200-300 MB. With details, I don't have an idea.
jacek4 wrote:
23 Dec 2019 17:56
the question why you do in 1: 1. start at 1:10 and slowly count to 1: 1. because a map with a scale of 1:10 is easy to make than a map with a scale of 1: 1.
I don't do in 1:1 but in 2:5.