FFB Plugin - no effect but loaded?

For problems that are not caused by ProMods
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creesten
Posts: 4
Joined: 17 Oct 2018 17:00
Donation rank:

19 Oct 2018 01:45

Hi. To be concise;

I have the newest version of ETS2, newest ProMods, newest FFB Plugin (x64 version, I omitted the other one).

Two files in a new folder called plugins, ini and dll (also a log has been generated since).

When I start the game I get a warning about SDK's, great. I disabled my FFB (unticked the box in Controls menu). I made sure Logitech Gaming Software allows external games to change Force Feedback.

When I'm in the main menu I open the developer console, write sdk reload, I see the plugin initialise. No errors.

When I'm in game I feel some (normal) centering. No effects, no shaking, nothing. I can go off road and nothing special happens. So much different than that video in the FFB plugin post.

I use a Logitech G29.

Please help.

User avatar
bmwGTR
Moderator
Posts: 3798
Joined: 10 Jul 2016 11:52
Location: Riegersburg resp. Graz

19 Oct 2018 07:32

Hi,

please show the content of the ini File (between CODE tags).

Best regards,
bmwGTR
ETS2: ProMods + RusMap + The Great Steppe
ATS: ProMods + Grand Canyon + Reforma


ProMods Moderator since April 2018

creesten
Posts: 4
Joined: 17 Oct 2018 17:00
Donation rank:

19 Oct 2018 10:10

First of all, thanks for trying to help. Really appreciate it.

Code: Select all

[ffb]
# total force coef
steering_force=90
# damper force coef (grow with speed)
damper_force=0
# speed of return to center
steering_speed=100
# tyre self-stabilization force
tyre_self_stabilization=50
# tyre self-stabilization speed correction coeff
tyre_self_stabilization_speed_coeff=200
# base stiftness
steering_stift_base=700
# additional stiftness coef (depends of speed, grows to max at 88 km/h)
steering_stift_speed=300
# workzone (in points of steering wheel)
steering_workzone=4000
# steering stift reaction (in frames, [2;49])
steering_stift_param=5
# engine vibration
vibration_force_engine=0
# overloaded engine vibration
vibration_force_overload=0
[DEBUG]
# debug output
debug_mode=0
[LEDS]
# mods available:
# 0 - LEDs off (for using with other LEDs plugins, fanaleds forr ex)
# 1 - time to next rest stop
# 2 - brakes temperature
# 3 - RPM
# 4 - fuel amount
# 5 - fuel average consumption
# 6 - time left for delivery in time
# 7 - cargo wear
mode=3
# button number to switch modes in cycle
leds_mode_switch_button_number=3
# mode 1 settings
# time to rest stop when 1st green led lights is rest_total * map_scale
# map_scale is 19 in default, 3 in cities
rest_total=12
# mode 2 settings
# max brakes temperature (all leds lights), higher - all leds blink
# max brakes temperature depends of physics.sii params
brake_temp_max=199
# mode 3 settings
# RPM gauge
# first green led turns on on rpm_min
# flashing red led turns on on rpm_max
rpm_min=1000
rpm_max=2400
# mode 4 settings
# first green led lights when lower than fuel_warning (in liters)
# flashing red lower than fuel_min
fuel_warning=250
fuel_min=50
# mode 5 settings
# average fuel consumption, gauge between [fuel_cons_min, fuel_cons_max]
fuel_cons_min=20
fuel_cons_max=50
# mode 6 settings
# time left to delivery time, del_time_max * map_scale
# map_scale is 19 in default, 3 in cities
del_time_max=12
# mode 7 settings
# cargo_wear_min (in %) when green LED turns on
# cargo wear (in %) when red LEDs start to flash
cargo_wear_min=1
cargo_wear_max=6
[WHEEL_ANGLES]
# angles, degrees * 100
castor_angle=550
camber_angle=100
kingpin_angle=775
# pin shoulder length, millimeters
half_axle_length=150
# value from physics.sii
steer_range=20
[WHEEL]
overall_gain=100
wheel_range=900
and some logs:

Code: Select all

00:33:53.189 : sdk reload
00:33:53.195 : unloaded 'Real_G27_ffb_x64'
00:33:53.196 : loading 'Real_G27_ffb_x64' 'E:/~/bin/win_x64/plugins/Real_G27_ffb_x64.dll'
00:33:53.201 : Initializing Real_G27_ffb v.2.5 by (c)Supric
00:35:45.438 : Creating save-game file (/home/profiles/4F6C6166/save/autosave_drive_3/game.sii) ...
00:35:45.443 : Game has been auto-saved.
00:37:37.032 : [music] DirectShow graph: WMAsfReader -> MP3 Decoder DMO -> Default DirectSound Device
00:39:16.661 : sdk reload
00:39:16.667 : unloaded 'Real_G27_ffb_x64'
00:39:16.668 : loading 'Real_G27_ffb_x64' 'E:/~/bin/win_x64/plugins/Real_G27_ffb_x64.dll'
00:39:16.673 : Initializing Real_G27_ffb v.2.5 by (c)Supric
Last edited by bmwGTR on 21 Oct 2018 10:24, edited 1 time in total.
Reason: remove quote, please do not quote the post above yours

User avatar
bmwGTR
Moderator
Posts: 3798
Joined: 10 Jul 2016 11:52
Location: Riegersburg resp. Graz

19 Oct 2018 15:34

Hi,

Code: Select all

# engine vibration
vibration_force_engine=0
# overloaded engine vibration
vibration_force_overload=0
On default is FFB deactivated.
I have set this two parameters to this:

Code: Select all

# engine vibration (default 0)
vibration_force_engine=0
# overloaded engine vibration (default 0)
vibration_force_overload=30
Best regards,
bmwGTR
ETS2: ProMods + RusMap + The Great Steppe
ATS: ProMods + Grand Canyon + Reforma


ProMods Moderator since April 2018

creesten
Posts: 4
Joined: 17 Oct 2018 17:00
Donation rank:

20 Oct 2018 12:29

Thanks. That helps. Before we lock the topic would be kind enough to share your whole ini?

User avatar
bmwGTR
Moderator
Posts: 3798
Joined: 10 Jul 2016 11:52
Location: Riegersburg resp. Graz

21 Oct 2018 10:33

Hi,

here you go:

Code: Select all

[ffb]
# total force coef
steering_force=90
# damper force coef (grow with speed) (default 0, mod 20, josh 10)
damper_force=10
# speed of return to center (default 100, mod 50, josh 70)
steering_speed=100
# tyre self-stabilization force
tyre_self_stabilization=50
# tyre self-stabilization speed correction coeff (default 200)
tyre_self_stabilization_speed_coeff=300
# base stiftness (default 700)
steering_stift_base=500
# additional stiftness coef (depends of speed, grows to max at 88 km/h)
steering_stift_speed=200
# workzone (in points of steering wheel)
steering_workzone=4000
# steering stift reaction (in frames, [2;49]) (default 5)
steering_stift_param=2
# engine vibration (default 0)
vibration_force_engine=0
# overloaded engine vibration (default 0)
vibration_force_overload=30
[DEBUG]
# debug output
debug_mode=0
[LEDS]
# mods available:
# 0 - LEDs off (for using with other LEDs plugins, fanaleds forr ex)
# 1 - time to next rest stop
# 2 - brakes temperature
# 3 - RPM
# 4 - fuel amount
# 5 - fuel average consumption
# 6 - time left for delivery in time
# 7 - cargo wear
mode=4
# button number to switch modes in cycle
leds_mode_switch_button_number=99
# mode 1 settings
# time to rest stop when 1st green led lights is rest_total * map_scale
# map_scale is 19 in default, 3 in cities
rest_total=12
# mode 2 settings
# max brakes temperature (all leds lights), higher - all leds blink
# max brakes temperature depends of physics.sii params
brake_temp_max=199
# mode 3 settings
# RPM gauge
# first green led turns on on rpm_min
# flashing red led turns on on rpm_max
rpm_min=1000
rpm_max=2400
# mode 4 settings
# first green led lights when lower than fuel_warning (in liters)
# flashing red lower than fuel_min
fuel_warning=130
fuel_min=30
# mode 5 settings
# average fuel consumption, gauge between [fuel_cons_min, fuel_cons_max]
fuel_cons_min=20
fuel_cons_max=50
# mode 6 settings
# time left to delivery time, del_time_max * map_scale
# map_scale is 19 in default, 3 in cities
del_time_max=12
# mode 7 settings
# cargo_wear_min (in %) when green LED turns on
# cargo wear (in %) when red LEDs start to flash
cargo_wear_min=1
cargo_wear_max=6
[WHEEL_ANGLES]
# angles, degrees * 100
castor_angle=550
camber_angle=100
kingpin_angle=775
# pin shoulder length, millimeters
half_axle_length=150
# value from physics.sii
steer_range=20
[WHEEL]
overall_gain=100
wheel_range=900
preferred_vendor_id=1133
preferred_product_id=49743
About the last two entries - those have to be set so the plugin will find your steering wheel (I have changed the ID's to X, because the are unique).

In the readme it is said how to find out those values:

Code: Select all

preferred_vendor_id = 0 – vendor ID of preferred controller. Default value is 0. If you set it to non-zero, plugin will select controller with Vendor ID defined by this value (for me, Logitech = 1133)
preferred_product_id = 0 product ID. Default value is 0. If you set it to non-zero, plugin will select controller with product ID defined by this value (for me, Logitech G27 = 49819)
You can detect desired ID’s preferred_vendor_id & preferred_product_id from real_g27_ffb.log. Start the game with plugin and your preferred controller plugged. Then look into log-file this part:
==============================================
Device VendorID: 1133
Device ProductID: 49819
Best regards,
bmwGTR
ETS2: ProMods + RusMap + The Great Steppe
ATS: ProMods + Grand Canyon + Reforma


ProMods Moderator since April 2018



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