"Suidical" AI traffic on pay toll exits

For problems that are not caused by ProMods
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demayn
Posts: 6
Joined: 22 Jul 2015 19:26

08 Sep 2018 11:43

First, I know this isn't the problem with ProMods but the base game AI programming.

Here's the thing: on pay toll exits, all AI traffic from the right lanes merge to the left without letting traffic in left lane past first. I can't count the numbers of time I got hit by AI cars (and had to pay the fine). Particularly small cars that are practically invisible.

I was wondering, could you put in ProMods some 'stop' or 'give way' lines on pay toll exits, similar how you did on road interchanges (junctions) where I noticed that AI stop on road merge?

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Trucker2223
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08 Sep 2018 11:45

This is an SCS Prefab problem, only they can fix it or make it better. I always keep in most left lane to avoid this.
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demayn
Posts: 6
Joined: 22 Jul 2015 19:26

08 Sep 2018 11:51

So what you're saying is that entire pay toll is one prefab that cannot be changed? Because I've seen that different pay tolls have for instance different speed limits so some change must be possible. Or is this from the road just before the pay toll?

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ScuL
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Location: Auckland, New Zealand

09 Sep 2018 00:15

The whole toll area is one prefab yes. You can't set individual speeds for the AI paths either, but they should give way
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demayn
Posts: 6
Joined: 22 Jul 2015 19:26

09 Sep 2018 17:09

Thank you for your explanation.



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