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Re: Development on version 1.x (British Columbia Edition)

Posted: 04 Jun 2019 22:29
by TROPtastic
That first screenshot is almost uncanny in how well it matches my experience driving up and down that stretch of the Trans Canada. Judging from these pics, the main thing that will be missing here when Promods releases is the ability to stop at IKEA for a hotdog or some meatballs ;)

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 01:12
by Shiva
Vancouver, Washington, the parts that are in, look very nice.
As seen in the 1.35 Beta.

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 06:42
by Blue Lark
Well, are you going to release ATS ProMods as soon as Washington DLC is released?

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 07:06
by LudoDiabolo
In 6 days, it would surprise me a lot !!!

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 07:31
by bmwGTR
cjh2705 wrote:
05 Jun 2019 06:42
Well, are you going to release ATS ProMods as soon as Washington DLC is released?
It's the same as for ProMods for ETS2 - "It's ready when it's ready".

Best regards,
bmwGTR

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 09:26
by Nico
brainiac wrote:
03 Jun 2019 12:06
I like express (HOV) lanes! Will I get fine if I use them?
Sadly this isnt possible atm. The only thing I can regulate is that the lane can only be occupied by cars and busses.
supersobes wrote:
04 Jun 2019 21:45
... the four section traffic signals for the protected left turn are cool! I'm actually a bit surprised that ProMods was able to pull that one off since SCS doesn't have dog house signals or flashing yellow arrow signals in the states yet
You should thank penguinaz for this. He found a way to make it work :)
TROPtastic wrote:
04 Jun 2019 22:29
Judging from these pics, the main thing that will be missing here when Promods releases is the ability to stop at IKEA for a hotdog or some meatballs ;)
The only thing you can do is deliver some cargo. The meatballs is something you have to supply yourself ;)
LudoModding wrote:
05 Jun 2019 07:06
In 6 days, it would surprise me a lot !!!
Sadly not :P We still got tons of work. The coming weeks/months we need to merge our work with the DLC and start preparing border crossings.


And a general comment for the people who were confused: We are making Vancouver BC, the DLC will have Vancouver WA.

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 09:41
by LudoDiabolo
it is already a great satisfaction to have Promods on ATS, so have not sulk ... take the time it takes, the results will be at the appointment as for ETS ...

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 11:36
by Shiva
Someday in the future, a delivery from Vancouver WA, to Vancouver BC.
Or the other way around.

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 12:56
by brainiac
Nico wrote:
05 Jun 2019 09:26
supersobes wrote:
04 Jun 2019 21:45
... the four section traffic signals for the protected left turn are cool! I'm actually a bit surprised that ProMods was able to pull that one off since SCS doesn't have dog house signals or flashing yellow arrow signals in the states yet
You should thank penguinaz for this. He found a way to make it work :)
Did he just placed left turn semaphore behind and below main semaphore?

Re: Development on version 1.x (British Columbia Edition)

Posted: 05 Jun 2019 18:24
by supersobes
@Nico Yes, these traffic signals are awesome! Thanks penguinaz! :)

@brainiac If they placed overlapping signals to get the effect of the four section signal, then that would mean that the red and amber lights from the left turn signal would be showing in the slot for the green and amber lights on the main signal. It seems an entirely new signal asset was created for this for this, but they may have reused/copied the code from the existing traffic lights to make the AI and the traffic fines work properly with this new signal.