You are correct that this is the easier way to fix this, but consider the following problems:bengt.jensie wrote: ↑01 Jun 2020 18:30... but what I have a hard time accepting is, that you instead of doing changes to the map data, you tamper with the BG. Much easier, but not the best way, that's my opinion! (...) I think you can do better than "cheat", make it right instead! ...
- You have the background map provided by SCS. You have the background map for the editor, mostly based upon mapy.cz imagery that is not available anymore. You have your background map. None of these match with each other!. This means that you don't have any feedback within the map editor if a road or a city is at the correct location on the background map in-game, because the background map in the editor is slightly off...
- In some cases, there isn't much room to build a city if you would keep strictly to the borders from real life. This is a problem i.e. in Trieste and Koper (that's a very narrow strip of land that's part of the Slovenian coast), Istanbul (where the narrow coastline would severely limit the representation of its massive size) or Andorra (mirco state). In those cases, you can justify cheating with the borders or coastlines to create the necessary space, and in fact, SCS does this all the time, but you may not have noticed it, because it's mostly subtle.
- We don't touch the location where SCS cities are, as it may make future merges increasingly difficult. So Istanbul has to stay where it is. If your map projection doesn't place Istanbul correctly, you're going to have a problem sooner or later.
- Even if they would match, the UK is built at a different scale. How are you supposed to re-align that precisely? And don't get me started on the aforementioned hard-coded "correction". The only way to make that part correct in all maps, is to rescale the British isles down to 1:19. But that's far from being a trivial task, due to the following:
- If you want to correct the map itself as you proposed, you have to cut down the map and rearrange the pieces. Moving the pieces itself is quite a strain for your PC, but that's not the worst of it. That comes after you've moved everything. Then you have to reconnect everything. Some parts overlap, some parts have to be deleted, some parts need new sections to be inserted, and you may have to deal with realigning road layouts or dealing with height differences. This is a tedious task that will take weeks in the most favourable scenario, but it can easily take months.
If you want to correct this by yourself, go ahead! I invite you to prove us wrong on our claim that this is tedious! We won't stop you...
I've re-opened the topic again, but if any of you make this discussion degrade into snarky comments or fighting, we may have to lock it again, so please keep it civil and constructive!