ProMods 2.1

Ask questions about the ETS2 mods here. If useful they will be added to the Q&A / Development updates.
Forum rules
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
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Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
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26 Aug 2016 13:47

Adding some random events like car crashes is probably too hard to make but maybe at least SCS can make cars go more randomly on their lanes... Nobody drives perfectly. AI just follow the road, doesn't go more to the left or right. Nice, little feature to be added.
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Currently working on: various stuff
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YouTube channel [PL]: http://youtube.pl/vooytek

Stilgar
Posts: 261
Joined: 25 Jun 2016 05:34
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Location: Hamburg

27 Aug 2016 16:48

I'm actual on a road trip to murmamsk and it's a trip 8-)

The atmosphere around the russian border is a 11/10 and the so called road after it amazing.

Truly professional mod work.
Company: Universal Transports -- Headquarter : Hamburg
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Peterson
Posts: 759
Joined: 07 Jul 2014 18:45
Location: Bratislava/Zvolen

27 Aug 2016 17:33

Programming AI to do mess when it catually does is pretty stupid, AI is predictible, but messy. When the AI stops blocking the left lane 1km ahead of an interchange, stops changing lanes without actually accelerating (they brake and after couple of seconds they actually speed up), learns to overtake rapidly (same lane changing issue as on motorway, only more lethal), learns to take off the lights immediately and give no fucks on cars in the opposite lane that want to turn (sort of, they always stop when I pull a bit off the lights, I need a good position to turn and they stop), learns the god damned rules on the roundabout, figures out that cars should use whole exit lane, not the last half to brake; that's when we can at least consider programming assholes on the road. But we're far from that.
Peterson logistics - We think, you pay, it's that simple.

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Polestar
Posts: 371
Joined: 16 Aug 2013 13:32
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Location: Zwolle, Overijssel
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27 Aug 2016 17:37

Maybe we can let the AI do stuff like this?
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Current truck: 2021 Mercedes Actros MP5
Current trailer: 2021 Schmitz S.KO
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Peterson
Posts: 759
Joined: 07 Jul 2014 18:45
Location: Bratislava/Zvolen

27 Aug 2016 20:34

Is it a video? I'll watch it on Sunday/Monday, i'm not on wifi.
Peterson logistics - We think, you pay, it's that simple.

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MapDrawer
Posts: 242
Joined: 18 Jun 2014 19:15
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Location: Vriezenveen, Overijssel, the Netherlands

27 Aug 2016 21:09

Peterson wrote:Is it a video? I'll watch it on Sunday/Monday, i'm not on wifi.
It is a video, yeah. Reckless truck drivers racing eachother, if you're interested. ;)
Main Garage: Kassel (D)
Other Garages: -
Current Truck: Volvo FH Globetrotter
Current Level: 25 (Master)

Current Journey: Warszawa (PL) - Clermont-Ferrand (F)
Currently Transporting: Coal (24t)
Current Location: Aurach (D)
Route Length: 1347 km

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Peterson
Posts: 759
Joined: 07 Jul 2014 18:45
Location: Bratislava/Zvolen

27 Aug 2016 21:20

They are already in game. Although most of the time I overtake like mad. Gotta keep the goods fresh, you know...
Peterson logistics - We think, you pay, it's that simple.

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MistahDave
Posts: 339
Joined: 18 Dec 2013 08:09
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Location: Wales

28 Aug 2016 17:05

The biggest grumble I have is when the AI change lanes to overtake on the motorway but slow down, so I end up breaking from 120 to about 80k's THEN they speed up and now the car/truck I was going to overtake has left me for dead also. D:

Stilgar
Posts: 261
Joined: 25 Jun 2016 05:34
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Location: Hamburg

28 Aug 2016 17:19

It's called realism :mrgreen:
Company: Universal Transports -- Headquarter : Hamburg
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MistahDave
Posts: 339
Joined: 18 Dec 2013 08:09
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Location: Wales

28 Aug 2016 17:27

That is not realistic though...



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