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Re: ProMods 2.1

Posted: 08 Aug 2016 21:42
by DragonSpirit
I am happy with what the entire Promods team and community does, I know I cant do it like you do and good work takes time and testing and time and time and time and ow wait i forgot PATIENCE. (some seem to lack that)

So a BIG THUMBS UP and a BIG THANK YOU PROMODS for Past Present and Future. :D :D :D

Re: ProMods 2.1

Posted: 08 Aug 2016 22:50
by Shiva
I'm patiently checking in on the forums to seeif 2.1 is released or not ;)

Mapping skills?
I wish I had those.
A small primitive working town does not sadly count as skills.

Re: ProMods 2.1

Posted: 09 Aug 2016 02:15
by cdawg9999
2.1 is officially out!! Installer available in the compatibility tab! Can't wait to try this

Re: ProMods 2.1

Posted: 09 Aug 2016 03:23
by ShirBlackspots
I thought I saw someone say that there needs to be a new ProMods/Rusmap road connection file for ProMods 2.1. Is this correct?

Re: ProMods 2.1

Posted: 09 Aug 2016 03:23
by Gylfi SigurĂ°sson
Anyone know the compatibility with RusMap 1.6.3?

Re: ProMods 2.1

Posted: 09 Aug 2016 03:34
by ShirBlackspots
It is compatible. Will pretty much always be with the ProMods/Rusmap road connector.

Re: ProMods 2.1

Posted: 09 Aug 2016 03:39
by Vladzz-G
No. AFAIK, aldimator is planning to make new connections with eastern Latvia for 2.1. It takes at least several weeks to get his new version ready and optimized for ProMods v2.1.

+ I doubt, that old ProMods+RusMap connections will compatible with 2.1. This fix may include sectors, where was rebuilt Narva and road V386 in Latvia and may cause conflicts and "broken areas".

Re: ProMods 2.1

Posted: 09 Aug 2016 04:05
by ShirBlackspots
I have noticed that the Project Balkans mod is no longer necessary with ProMods 2.1

--EDIT--
As long as you comment out (add # to the front of the line) the @include country in country.balkans.sii and a couple of the towns (@include "city/trieste.sii" under Italy) in city.balkans.sii, it'll load without errors.

Re: ProMods 2.1

Posted: 09 Aug 2016 04:24
by ScuL
You can make it load but that doesn't mean it's compatible. I believe you will find some roads leading into the void

Re: ProMods 2.1

Posted: 09 Aug 2016 04:31
by ShirBlackspots
Ok, now this is an error that's shown up since about ProMods 2.03. Map mods are: ProMods v2.1, RusMap v1.6.3, Project Balkans v2.03 (with @include country commented out), and EAA Map v4.0 (modified to work with ProMods)

Code: Select all

00:01:03.642 : Map '/map/europe.mbd' loading started ....
00:01:06.824 : <ERROR> Node linkage inconsistency detected! Node uid:0x2935DF5160F39B
00:01:06.877 : <ERROR> Node linkage inconsistency detected! Node uid:0x488553D1B560002
00:01:07.102 : <ERROR> Unable to set the garage link name: kdop_link.garage.osijek (given link already exists)
00:01:07.102 : <ERROR> Unable to set the garage link name: kdop_link.buy_garage.osijek (given link already exists)
00:01:07.396 : Map successfully loaded.
00:01:07.428 : Map load time: 3785ms  (152 MB)
00:01:07.900 : Loading save '/home/profiles/426C61636B73706F74732D5350/save/autosave/game.sii'
00:01:08.326 : <ERROR> Company item without company assignment! (35902.3 18.8594 30556.4)
00:01:08.326 : <ERROR> Company item without company assignment! (35381.5 18.6719 30401.3)
00:01:08.326 : <ERROR> Company item without company assignment! (35263 18.6719 30323.7)
00:01:08.326 : <ERROR> Company item without company assignment! (35545 18.6719 30410.9)
--EDIT--
Those errors are actually because of Project Balkans. I've removed it. Project Balkans also causes a gap in the A4 road between Venezia and what would be Udine if Project Balkans is enabled (never noticed until now).