In many sections of road the distance between the signals of 300m, 200m, 100m, isn't good. The distance is shorter than three trucks in a row. I understand that the map is scaled, the distances between cities are shorter, but the speeds are real and in decelerations it helps that these signals are located at the correct distance.
Regards
Signals 300m, 200m ... wrong distance
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- Volleybal4life
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Indeed, this is a bit of nitpicking about nothing...
The distance signs are place in such a way it looks like real life. Not real distances.
Due to the scale we can't do that. And it would look strange to see such a sign telling you it's 160m, 109m, 54m away (for instance). That would just be ridiculous.
The distance signs are place in such a way it looks like real life. Not real distances.
Due to the scale we can't do that. And it would look strange to see such a sign telling you it's 160m, 109m, 54m away (for instance). That would just be ridiculous.
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We calculate it thumbnail * π. While the thumb can be put next to your eye or at stretched arms, depending on how good each developer is in estimating distances.
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It's just a suggestion, a constructive criticism, I'm not complaining. Sorry, I thought it was a simulator but I see it is something aesthetic, that is why there are areas where they are well located and in others not, because that is more beautiful. Some developers pretend to simulate reality and others to make a more aesthetic map. They could make the buildings smaller, they would be very nice and the cities would be bigger.
In trainz simulator you had templates that you used to measure distances but it seems that in ets2 it is much harder to create a plane (100m x 5m) to place on the map while the signals are placed.
Thanks to good developers for this great map.
In trainz simulator you had templates that you used to measure distances but it seems that in ets2 it is much harder to create a plane (100m x 5m) to place on the map while the signals are placed.
Thanks to good developers for this great map.
Really? Are you telling me that ets2 is on a scale or that distances between cities are shorter than in real life? Because I do not understand the problem.
If in real life it takes half an hour from Luxembourg to Metz (for example) as in the game from Luxembourg to Dresden, the signals can not be placed at the correct distance because the map is to scale. Luxembourg - Metz 100km, in the game 10km, then in building 20 meters high would have a height of 2 m. Where is the scale?
In trainz the distances between cities could be correct or not but the distances between signals yes to brake in time before the luminous signals or a station.
If in real life it takes half an hour from Luxembourg to Metz (for example) as in the game from Luxembourg to Dresden, the signals can not be placed at the correct distance because the map is to scale. Luxembourg - Metz 100km, in the game 10km, then in building 20 meters high would have a height of 2 m. Where is the scale?
In trainz the distances between cities could be correct or not but the distances between signals yes to brake in time before the luminous signals or a station.
There is a scale, though its not every object abides by this scale in-game, this is to give you the illusion that you are still driving on the road in real life. The in-game scale on the highway is 1:19 and yes if everything did use that scale appropriately things would end up being very tiny. Cities work on a 1:3 scale to allow enough space to make it seem as though your in a city and not a small hamlet or village.
ETS2 map is mostly scaled down, thanks to the generally higher complexity needed for mapping roads and their surroundings (railways, on the other hand, doesn't have that much scenery, more so in europe, apart from gently rolling hills (?) and people's backyards, and their relatively small size, like a single line instead of the whole network in the UK, for example). Promods, as an improvement over the old map, is scaled in 1:19 (and 1:3 in cities) and far, far more detailed over vanilla. While objects are real-scaled, the map itself is scaled - and, if you haven't noticed, the time progression is scaled (hence why it doesn't take you a real day to actually progress from a night to another night again in-game).
But I think that perhaps the placement can be improved. Sometimes you can see all three distance sign in one place, sometimes it's quite far away that you can't see all of it at once. I suppose some sacrifice could occur (like, omitting the 300m distance sign on the shorter courses ? Or make all of them equally shortly distanced though that would be a useless information ? Or is it just due to the four-lane highway ?).
But I think that perhaps the placement can be improved. Sometimes you can see all three distance sign in one place, sometimes it's quite far away that you can't see all of it at once. I suppose some sacrifice could occur (like, omitting the 300m distance sign on the shorter courses ? Or make all of them equally shortly distanced though that would be a useless information ? Or is it just due to the four-lane highway ?).
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