Hello readers!
(Sorry but my english is bad so deal whith it )
I have a question about the trafic thats drive's around.
When trafic reach a city mostly they need to speed down.
What happend now is aways a Horrible brake and then the speedlimit.
When you driveing in real life you wont brake hard to control the speed.
You will drive slower whith smooth nes.
Is there a way to change the script of the trafic so they smooth change the speed?
For example:
You reach the town of Amsterdam. There is a speed limit of 50 so all the trafic brake's extremely hard to drive 50.
In real life you wont do that.
Is it reworkable?
Hard question.
Forum rules
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
-
- Posts: 14
- Joined: 09 Jan 2016 09:48
- Donation rank:
- Location: Ergens in Zuid-Holland Zuid
- LoaderSaints
- Posts: 1754
- Joined: 31 Mar 2014 13:49
- Location: Uusimaa, Finland
- Contact:
-
- Posts: 14
- Joined: 09 Jan 2016 09:48
- Donation rank:
- Location: Ergens in Zuid-Holland Zuid
Thx alot for all the reply's.
You all understand what i mean.
And i understand that its to hard to change that.
You all understand what i mean.
And i understand that its to hard to change that.
I think there may be a solution however it would take so much work to do that it's really not worth it...
As AI traffic speed will be regulated by the road speed limits, say a 70 MPH road drops to 50 MPH then the AI traffic will be doing 70 and suddenly brake hard to 50 perhaps adding stepped speed limits so 65, 60 and 55 will at least allow the AI to slow down steadily rather than suddenly. If road signs are required to denote the speed limit to the AI then perhaps "invisible" signs could be used, either actual invisible signs or just random signs or roadside items.
As I have said though that this would be far too labourious to actually do as every road will need reworking, but just a thought.
As AI traffic speed will be regulated by the road speed limits, say a 70 MPH road drops to 50 MPH then the AI traffic will be doing 70 and suddenly brake hard to 50 perhaps adding stepped speed limits so 65, 60 and 55 will at least allow the AI to slow down steadily rather than suddenly. If road signs are required to denote the speed limit to the AI then perhaps "invisible" signs could be used, either actual invisible signs or just random signs or roadside items.
As I have said though that this would be far too labourious to actually do as every road will need reworking, but just a thought.
- Volleybal4life
- Moderator
- Posts: 7804
- Joined: 01 Jun 2014 15:49
- Donation rank:
- Location: Reeuwijk, South Holland, The Netherlands
- Contact:
I think that's a possible solution indeed, but I also think that solution is a lot of extra work and will add additional stress on low-end PC's.
Spamming the forum since June 2014
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
Weekly driving vids
Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!
You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))
-
- Information
-
Who is online
Users browsing this forum: No registered users and 24 guests