Not enough high traffic

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brainiac
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Location: Belgrade, Serbia

10 Feb 2017 21:04

Until 1.25, I had really high traffic. Often traffic was so high that I had to slow down from 120 to 50 km/h and in front of me were only cars, no one truck. I did it with spawn_frequency 5000 and in traffic lane both 30 for motorways.
Now, with 10000 in spawn_frequency, spawn_daytime_rates (2. and 3. parameter) and traffic lane (both parameter) I can get high traffic what I want on 2x2 city road, but not on highway.
Also, I notice that on highways vehicles spawn only in right 2 lanes, even if it has 5 lanes.
Does anyone know how to solve this?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Rudi Raser
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10 Feb 2017 22:44

with some tricks you can have a bit more traffic at the highways. at my last try i seted uset g_lod_factor_traffic and uset g_traffic to 10.
https://ets2.lt/en/rudis-g10-traffic-v-1-2-for-1-26/

the problem: that slows down your PC, not because of the traffic, because of the high settings. in the moment i am reworking that, no i´m trying to rework that.

we talked about that already. yes, there is something wrong. high traffic in the night with low spawn settings, but to create high traffic to rush hour times, (06-09 and 15:00-18:00) it´s nearly impossible. but after this time slots you can do it.
next what i saw, low spwaning from Trucks at highways. you must set a high amount to see some, but then the normal raods overflow of them.

the spawn generated mostly from behind you, not in front of you. it´s possible to improve that, you must set spawn_distance_forward too ~300, and of course the other parameters must be set also well. but with 300 you have the next problem, the distance is very close, and the vehicles suddenly appear in front of you, what not looks nice.
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brainiac
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10 Feb 2017 22:51

I will try g_lod_factor_traffic 10. g_traffic is already 10. I thought that I have g_lod_factor_traffic 10, but not. Now, how to save it?
I set spawn_distance_forward to 50m.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Rudi Raser
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10 Feb 2017 23:06

just save. maybe if you used the console it reseted?
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brainiac
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10 Feb 2017 23:33

I save in My documents, start game, then I check and it is again 1.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Rudi Raser
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10 Feb 2017 23:39

you can do it also ingame via the console.
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brainiac
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Location: Belgrade, Serbia

10 Feb 2017 23:48

Without results.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

04 Apr 2017 21:39

On 1.27 this problem isn't solve, except maybe with new unknown parameters.
I want to share one situation from 1.25, so users can understand what high traffic I want to retrieve.
Image
I drove on red route with high traffic. On point "2" is semaphore and green was 30s of 80s. I got stuck on point "1" and for 10-15 real minutes I couldn't pass semaphore "2". Maybe this is crasy, but fast jobs (for any length) without or with small jams are boring. Driving through such jams, when I am sure that I will pass semaphore once is much more interesting.

On 1.26 and 1.27 with same parameters I can pass through first green.
Have anybody idea now how to increase traffic?
Some thing which I tried:

Code: Select all

	spawn_daytime_rates[]:	(*,1890,1000) (e.g.)
	spawn_density_base 10000
	frequency_factor 10000
	city_coeff 1
	spawn_items_update_delay: 5
	remove_distance_backward: 10000
	remove_distance_forward: 10000
	spawn_distance_min:						0
	spawn_distance_forward:					0
	spawn_distance_backward:				0
	spawn_frequency: 10000.00
	spawn_count_limit: 50000
	spawn_frequency_bias: (1.00, 10.00)
	spawn_road_rates[]: ( 0, 10000, 10000)
	spawn_road_rates[]: ( 1, 10000, 10000)
	spawn_road_rates[]: ( 2, 10000, 10000)
	spawn_road_rates[]: ( 3, 10000, 10000)
	spawn_road_rates[]: ( 4, 10000, 10000)
	spawn_road_rates[]: ( 5, 10000, 10000)
	spawn_road_rates[]: ( 6, 10000, 10000)
	spawn_road_rates[]: ( 7, 10000, 10000)
and similar in traffic_lane
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Rudi Raser
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Posts: 4182
Joined: 16 Oct 2016 15:02
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04 Apr 2017 22:06

that will never work. all what will be happens, you get game stuttering, but not high traffic.
i gave you the link to my mod, you could watch how i did it.
you must work with some tricks. importend, the space between the vehicle, change lane distance, and some other parameters. and of course, the right overall spawn settings.
that it works you can see in many videos from me: https://www.youtube.com/user/RudiRaserRR/videos

i will update soon for 1.27, maybe tomorrow.

that was my last test version which i uploaded. http://promods.net/sm_forward.html?lnk=/on3mdx463xzz/Test1272.scs.html

i had now the problem to decrease the traffic again, ^^ for a good balance.

and spawn_road_rates are obsolete.
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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

04 Apr 2017 22:19

https://www.youtube.com/watch?v=6wb196UP3KY
6:00, I like it. And I think, with such traffic and
remove_distance_backward: 10000
remove_distance_forward: 10000
I maybe can do what I want.
Thank you for help.

Can you write which parameters you changed?
I think that I will use your mod with my parameters from previous post.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)



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