FLD and SCS fork prefabs

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

26 Apr 2017 13:56

I am bored of bad SCS and FLD fork prefabs, unlike Promods and new FLD prefabs, which cause traffic jam. I am planning to fix all of them (with setting same priority for lanes which are joining to one), if no one else is planning to do same. So, Promods and FLD, and maybe someone other, do you plan to do it?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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FLD
Prefab-engineer
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Joined: 07 Aug 2013 17:00
Location: Nitra, Slovakia
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26 Apr 2017 14:37

I have already fixed it in pack number 19 and in new 20
Maybe there is a collision in my files repaired PPD ( date 11.02.2017 ) and old ppd that contain promods

I've tested this problem many times, it works well, no big wounds.
I also plan to make a long fork to merge lanes.
creator of the prefabs for maps
Beta Tester ETS2 and ATS

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brainiac
Posts: 1766
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Location: Belgrade, Serbia

26 Apr 2017 14:45

To be sure: All your fork prefabs work like zipper?
(If yes, ) great, thank you very much!
Then I don't have to use Promods' assets for Russia.

Promods, will you update FLD prefabs in new version?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

02 Jul 2017 21:16

Promods team, will you correct behavior on SCS fork prefabs? If not, I will. Please, answer.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Vøytek
Developer
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Location: Prague, Czech Republic
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02 Jul 2017 21:21

What's wrong with it?
Image
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

02 Jul 2017 22:56

Problem is same as on FLD prefabs with merging lanes until version 19. You are first man which point it to me when I release 1. version of Rebuilding Hungarian interchanges:
"Because of FLD prefabs and sometimes too short road segments between 2 prefabs, AI is stuck in traffic jams really quickly in some places, so you should really replace those prefabs and check every interchange in game, if it's enough. I don't use any traffic mod, so if you enable more traffic, you won't be able to drive there I guess. Better traffic flow doesn't fit then, unless you fix it"

On prefabs, AI lanes don't have same priority. Lane which are disappearing have lower priority. It cause that all vehicles who want to join wait until left lane is empty. It isn't case with Promods' prefabs, FLD prefabs from version 19 and long SCS prefabs. I am sure that you know what I am talking about. Just drive around France DLC with high traffic mod and you will see traffic jam (sometimes only 3-4 vehicles, sometimes more than 15).
All prefabs with merging lane, except long prefabs, should be corrected.


Have you ib arsenal 6-lane highways?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

03 Jul 2017 19:40

Then I will do it.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)



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