Hi there,
I just want to know which parameter is used to set the drawing distance. Before generating the def file there is the option "low end pc" or "high end pc" for example. Does it influence the cut plane set in map editor?
Best regards
Parameter for drawing distance
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[email protected], 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
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The values are
Then in the def file the area you are looking for is
Code: Select all
LOW
$lod_start = "260.0";
$lod_end = "310.0";
DEFAULT
$lod_start = "410.0";
$lod_end = "460.0";
HIGH
$lod_start = "610.0";
$lod_end = "660.0";
ULTRA
$lod_start = "910.0";
$lod_end = "960.0";
Code: Select all
# Currently we use:
#
# - first lod class for trees.
# - second lod class for grass (detail vegetation).
#
# Note:
# Make sure that (end - start) distance for grass
# is not higher than end/9.0 for proper lod fading.
leaves_lod_start: (240.0, $lod_start, 50.0)
leaves_lod_end: (300.0, $lod_end, 100.0)
I am Dutch living in New Zealand and I speak EN DE SE FR
There is one more value for drawing distance, but it's in interior camera file for every truck (for example: def/camera/units/interior_daf_xf_euro6).
By default:
near_plane: 0.2
far_plane: 1600
The last one you can increase to 7000. The difference is significant, but you can expect some frame losses from time to time (if you have weak PC).
Bare in mind, this will only work when you are in interior.
By default:
near_plane: 0.2
far_plane: 1600
The last one you can increase to 7000. The difference is significant, but you can expect some frame losses from time to time (if you have weak PC).
Bare in mind, this will only work when you are in interior.
Great, thank you both for the information
I tried the value 5600, but it´s hardly bearable with my mods, settings and config and the old ETS2 engine.
best regards
I tried the value 5600, but it´s hardly bearable with my mods, settings and config and the old ETS2 engine.
best regards
[email protected], 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
- MandelSoft
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Well, the game will cut away even the farthest objects well before that distance. I believe the game stops drawing objects that are set to "far" when they are 2000m away from you. Since the far plane is usually at 1600m, you can see them gradually come into view most of the time.
If you set the drawing distance further away, you will experience a lot more popping issues, since you don't have this gradual load anymore. Setting this cut to 7000m is useless, because objects are just simply not being drawn at more than 2000m
If you set the drawing distance further away, you will experience a lot more popping issues, since you don't have this gradual load anymore. Setting this cut to 7000m is useless, because objects are just simply not being drawn at more than 2000m
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Sorry to necro this, but what is the location of the file to edit??
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