[Fixed] AI Overtaking within ProMods

This is where fixed bugs are moved into
truckingdave97
Posts: 13
Joined: 13 Jul 2014 22:09

23 Jul 2017 03:04

I don't know if anyone else has noticed this in ProMods from the past few released but they seem to have **CODED** all of the single carriage way roads (country roads etc) as if they all had a no overtaking despite the actual road markings allowing it. Every time I try and overtake where it looks like it is legal, I get a wrong way fine and I also notice the AI never overtakes in the same areas as well, even when I am stopped.

Could this be an issue that can be sorted? :D
Last edited by mads1153 on 12 Jan 2022 23:52, edited 1 time in total.
Reason: Added Fixed status

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ScuL
Founder
Posts: 10584
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

23 Jul 2017 06:54

We have not coded anything (you can't code in ETS2).

Secondly, this is default game behaviour that we have not adapted either.
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truckingdave97
Posts: 13
Joined: 13 Jul 2014 22:09

03 Nov 2017 14:06

Well something has been done. Its as if roads with a broken line in the middle are acting as if they are a solid white. Its only with promods, works fine without the mod. If you go on one of the country roads in Glasgow for example, stop at the side of the road on a broken white line, you will see that the AI just stops and beeps. If you do it on stock ETS2 map, you will see they start to go around you!

truckingdave97
Posts: 13
Joined: 13 Jul 2014 22:09

03 Nov 2017 14:53

I made a post back in July stating that the AI doesn't overtake in some areas such as Scotland and Ireland. Its like the AI are treating all country roads as if they are a solid white in the middle, even when the road is broken. I got a reply that basically states it is the game, not ProMods which isn't true. Therefore, I have made a video explaining the issue since the ProMod team don't seem to know or understand what I am on about. [youtube]https://www.youtube.com/watch?v=tdFm38QXN-Y[/youtube]

Mephic
Posts: 27
Joined: 13 Sep 2013 08:05
Donation rank:

03 Nov 2017 21:15

I have to admit this looks like a full blown BUG.

Hope they're able to squash it, maybe you should re-create this in bugs section instead of here?

truckingdave97
Posts: 13
Joined: 13 Jul 2014 22:09

03 Nov 2017 23:41

Mephic wrote:
03 Nov 2017 21:15
I have to admit this looks like a full blown BUG.

Hope they're able to squash it, maybe you should re-create this in bugs section instead of here?
I probably should tbf. I'm not 100% on the forum navigation yet. I very rarely use forums :D

truckingdave97
Posts: 13
Joined: 13 Jul 2014 22:09

03 Nov 2017 23:43

I've found a wee bug in the last few versions of ProMods, and I thought it would had been noticed but obviously it hasn't. I have mentioned it on the forums before and I got told by ScuL that it was a problem with the actual game and not ProMods, which clearly isn't true as this video that I have made shows: https://www.youtube.com/watch?v=tdFm38QXN-Y&t=412s

penguinaz
Developer
Posts: 1257
Joined: 26 Sep 2014 06:42
Donation rank:
Location: Canada

04 Nov 2017 04:32

Hi

You are right this is a bug. I will fix it soon.
Basically we have to enable the flag

Code: Select all

allow_wrong_way[]
on the road looks without solid lines
Developer for England, Channel Islands and British Columbia.

truckingdave97
Posts: 13
Joined: 13 Jul 2014 22:09

04 Nov 2017 09:32

penguinaz wrote:
04 Nov 2017 04:32
Hi

You are right this is a bug. I will fix it soon.
Basically we have to enable the flag

Code: Select all

allow_wrong_way[]
on the road looks without solid lines
I knew it was something like like one little option to enable. Many thanks into looking into the bug :D

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Nissantruck
Posts: 1082
Joined: 02 Sep 2013 16:13
Location: Vantaa Finland

05 Nov 2017 17:56

Hello!
That is good that this problem will get fixed,because it feels so strange to me too,when the Ai dosent overtake me anymore in some places,it did work earlier just fine,but not anymore.
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