Any way for small cities to appear on world map?
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
I downloaded Promods for the first time recently and I have to say: I was blown away! Awesome work! I was looking in the files (something I like to do) and noticed that my home city, Zgierz, is included in the files and there are companies "registered" there. I also saw Iłża and a few other cities that are active cities but are not on the world map. Is there any way for them to show up? Like changing a line in the city.sii file or something?
- Nathan_A_RF
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Go to your ETS2 folder and into your mod folder. Open the ProMods def file with 7-zip and go to "def", and then "city". You can open up any def file and edit the text as shown below, to change how big the city appears at various levels of zoom on the map
For example, this is a medium city:
If you have any problems or mess up the def file, you can always download another one from the Download page.
P.S. some cities in the def file are not actually in the mod yet
For example, this is a medium city:
Code: Select all
### MEDIUM CITY ###
city_pin_scale_factor[]: 1.0
city_pin_scale_factor[]: 1.0
city_pin_scale_factor[]: 1.0 // close zoom for minimap
city_pin_scale_factor[]: 0.8 // far zoom for monimap
city_pin_scale_factor[]: 1.0 // city zoom for world map
city_pin_scale_factor[]: 1.0 // closest zoom for world map
city_pin_scale_factor[]: 1.0 // middle zoom for world map
city_pin_scale_factor[]: 0.8 // whole world map zoom
P.S. some cities in the def file are not actually in the mod yet
Grab the insecticide, I'm clearing bugs ~ Nathan_A_RF - Moderator, Beta Tester & Bug Fixer
Florence + The Machine / Fox Stevenson
Florence + The Machine / Fox Stevenson
Hello Nathan, thanks for your reply
IMO the reason they are not there is because they do not have "bubbles" on the world map. For the cities that are there on the map and are small, when you zoom out the text gets smaller but they do not disappear. The ones I want to show up are not there even when I add the city_pin_scale_factor, because they don't have a city pin. And I know for sure that at least 4 of these cities exist in Poland, because I have had jobs to and from these and I get the "x DISCOVERED" text when I enter for the 1st time. They don't seem to have a city pin.
IMO the reason they are not there is because they do not have "bubbles" on the world map. For the cities that are there on the map and are small, when you zoom out the text gets smaller but they do not disappear. The ones I want to show up are not there even when I add the city_pin_scale_factor, because they don't have a city pin. And I know for sure that at least 4 of these cities exist in Poland, because I have had jobs to and from these and I get the "x DISCOVERED" text when I enter for the 1st time. They don't seem to have a city pin.
There are three conditions for a city to appear on the map (both the city name and the city pin):
- A city item (box) must be placed and associated with a defined city.
- The "Show in ui map" flag must be enabled for the city item.
- The city_pin_scale_factor parameters in the city definition file must have a value greater than 0.0.
- City Zgiers, Poland has a city item, but the "Show in ui map" flag is not set.
- City Iłża, Poland has two city items, but the "Show in ui map" flag is not set in either instance. There is also no city_pin_scale_factor parameters in the city definition file (/def/city/ilza.sii).
- Zgiers is very close to Łódź, so if both names appeared on the map they would likely conflict.
- There are two companies in Zgiers and both are incoming-cargo-only (Typically the developers will only make a city visible if it has some outgoing-cargo jobs).
- There are three companies in Iłża and all are incoming-cargo-only.
Something I noticed in the "city" folder in the "def" file was that Beograd (Belgrade) was in there even though it's not in the game. I also noticed that Turku had similar code as Belgrade even though Turku is in the game. This is what beograd.sii looks like:
And turku.sii:
I don't know if it has to do with the fact that Turku was in ProMods since the very beginning, but I'm not exactly a pro with this.
Code: Select all
city_data: city.beograd
{
city_name: "Београд (Beograd)"
short_city_name: "Београд"
city_name_uppercase: "Београд (Beograd)"
country: serbia
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
vehicle_brands[]: "man"
truck_lp_template[]:"01 222-33"
truck_lp_def0[]:"BG"
truck_lp_def1[]:"<offset hshift=1 vshift=-5><img src=/material/ui/lp/serbia/icon.mat color=FFFFFFFF><offset hshift=-18 vshift=5>"
truck_lp_def2[]:"1"
truck_lp_def2[]:"2"
truck_lp_def2[]:"3"
truck_lp_def2[]:"4"
truck_lp_def2[]:"5"
truck_lp_def2[]:"6"
truck_lp_def2[]:"7"
truck_lp_def2[]:"8"
truck_lp_def2[]:"9"
truck_lp_def2[]:"0"
truck_lp_def3[]:"A"
truck_lp_def3[]:"B"
truck_lp_def3[]:"C"
truck_lp_def3[]:"D"
truck_lp_def3[]:"E"
truck_lp_def3[]:"F"
truck_lp_def3[]:"G"
truck_lp_def3[]:"H"
truck_lp_def3[]:"J"
truck_lp_def3[]:"K"
truck_lp_def3[]:"L"
truck_lp_def3[]:"M"
truck_lp_def3[]:"N"
truck_lp_def3[]:"P"
truck_lp_def3[]:"Q"
truck_lp_def3[]:"R"
truck_lp_def3[]:"S"
truck_lp_def3[]:"T"
truck_lp_def3[]:"U"
truck_lp_def3[]:"V"
truck_lp_def3[]:"X"
truck_lp_def3[]:"Y"
ai_lp_template[]:"01 222-33"
ai_lp_def0[]:"BG"
ai_lp_def1[]:"<offset hshift=1 vshift=-5><img src=/material/ui/lp/serbia/icon.mat color=FFFFFFFF><offset hshift=-18 vshift=5>"
ai_lp_def2[]:"1"
ai_lp_def2[]:"2"
ai_lp_def2[]:"3"
ai_lp_def2[]:"4"
ai_lp_def2[]:"5"
ai_lp_def2[]:"6"
ai_lp_def2[]:"7"
ai_lp_def2[]:"8"
ai_lp_def2[]:"9"
ai_lp_def2[]:"0"
ai_lp_def3[]:"A"
ai_lp_def3[]:"B"
ai_lp_def3[]:"C"
ai_lp_def3[]:"D"
ai_lp_def3[]:"E"
ai_lp_def3[]:"F"
ai_lp_def3[]:"G"
ai_lp_def3[]:"H"
ai_lp_def3[]:"J"
ai_lp_def3[]:"K"
ai_lp_def3[]:"L"
ai_lp_def3[]:"M"
ai_lp_def3[]:"N"
ai_lp_def3[]:"P"
ai_lp_def3[]:"Q"
ai_lp_def3[]:"R"
ai_lp_def3[]:"S"
ai_lp_def3[]:"T"
ai_lp_def3[]:"U"
ai_lp_def3[]:"V"
ai_lp_def3[]:"X"
ai_lp_def3[]:"Y"
}
Code: Select all
city_data: city.turku
{
city_name: "Turku"
short_city_name: "Turku"
city_name_uppercase: "TURKU"
country: finland
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
vehicle_brands[]: "volvo"
truck_lp_template[]:"000-111"
truck_lp_def0[]:"A"
truck_lp_def0[]:"B"
truck_lp_def0[]:"C"
truck_lp_def0[]:"E"
truck_lp_def0[]:"F"
truck_lp_def0[]:"G"
truck_lp_def0[]:"H"
truck_lp_def0[]:"I"
truck_lp_def0[]:"J"
truck_lp_def0[]:"K"
truck_lp_def0[]:"L"
truck_lp_def0[]:"M"
truck_lp_def0[]:"N"
truck_lp_def0[]:"O"
truck_lp_def0[]:"R"
truck_lp_def0[]:"S"
truck_lp_def0[]:"T"
truck_lp_def0[]:"U"
truck_lp_def0[]:"V"
truck_lp_def0[]:"X"
truck_lp_def0[]:"Y"
truck_lp_def0[]:"Z"
truck_lp_def1[]:"0"
truck_lp_def1[]:"1"
truck_lp_def1[]:"2"
truck_lp_def1[]:"3"
truck_lp_def1[]:"4"
truck_lp_def1[]:"5"
truck_lp_def1[]:"6"
truck_lp_def1[]:"7"
truck_lp_def1[]:"8"
truck_lp_def1[]:"9"
}
It is true that Belgrade has a definition file, but is not visible in the ProMods map. As Nathan_A_RF said:
There may be several city definition files like this. It does not guarantee that these cities will appear in a future version of ProMods, only that they might.Nathan_A_RF wrote: ↑16 Sep 2017 12:50P.S. some cities in the def file are not actually in the mod yet
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