ProMods and ETS2 1.32 potential issues
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
cipinho - only painted truck traffic jazzycat pack`s caused that CTD for me.. removed.. still all fine, no crashes
// ETS2 v.1.36+Promods 2.43+Roextended 2.4(P)+RSK Turkey 1.9.5+RusMap 2.0+Southern Region 7.9+TGS 1.36 //
- Rudi Raser
- In Memoriam
- Posts: 4182
- Joined: 16 Oct 2016 15:02
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i play with many traffic and also different trailer, but without Jazzys, and my game doesn´t crash. if it crash with Jazzys mod(s), then is the question where is the problem?
a problem with the map, or a problem with Jazzys mods?
and yes i´m followering the discussion in the SCS forum. lets see what will be happens after the next update.
a problem with the map, or a problem with Jazzys mods?
and yes i´m followering the discussion in the SCS forum. lets see what will be happens after the next update.
No Support via PM!
The biggest hurdles that slowed us down were
* unexplained crashes due to new AI coding (we had to change some prefabs)
* the new cargo/trailer system (we had to convert all ProMods cargoes & trailers to the new format and where necessary replace them all over the map)
* new GFX implementation for UI objects (if unedited it leads to really bright / flushed out graphics in the interface)
* unexplained crashes due to new AI coding (we had to change some prefabs)
* the new cargo/trailer system (we had to convert all ProMods cargoes & trailers to the new format and where necessary replace them all over the map)
* new GFX implementation for UI objects (if unedited it leads to really bright / flushed out graphics in the interface)
I am Dutch living in New Zealand and I speak EN DE SE FR
Rudi, I did not use painted trucks in my tests but other packs checked individually for possible errors. anyway I have sent the gamelog and the crashlog to scs (with mods) and the reply was not linked to a certain pack, only with their number. in some places of the map (usually near crossroads in cities) there is a serious FPS drop and there crash occur. if I reduce the number of traffic packs (no matter which), I can pass that crashing area but still with a locally FPS drop. so probably the problem is on both sidesRudi Raser wrote: ↑29 Sep 2018 20:06i play with many traffic and also different trailer, but without Jazzys, and my game doesn´t crash. if it crash with Jazzys mod(s), then is the question where is the problem?
a problem with the map, or a problem with Jazzys mods?
can you please explain this a bit more? do you mean changing prefabs in map or the Ai model itself? and you talk about the ProMods vehicles? (the British bus and additional police cars)
We had to change prefabs (not in the map but the actual prefab pathing). Some of our pathing caused logless game freezes which are very hard to trace.
Apparently the AI (which has changed in 1.32) did not like the AI paths, couldn't handle it and then decided to freeze the game...
I am Dutch living in New Zealand and I speak EN DE SE FR
- Rudi Raser
- In Memoriam
- Posts: 4182
- Joined: 16 Oct 2016 15:02
- Donation rank:
Thanks Scul and Rudi, actually sometimes there is an ending error in gamelog and it's starting always with too much traffic
but sometimes like in my video indeed there isn't, but game don't freezes, it crashes!
https://forum.scssoft.com/viewtopic.php ... 00#p990331
Code: Select all
00:04:05.396 : <WARNING> License plate slots were depleted!
00:04:05.583 : <WARNING> License plate slots were depleted!
00:04:05.954 : <WARNING> License plate slots were depleted!
00:04:06.001 : <WARNING> More license plate slots were depleted (set g_developer to 2 to get more individual reports).
00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1989612
00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1498684
00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 2872936
00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1053396
00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 24372
00:04:14.589 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 10908
00:04:14.589 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 13212
00:04:15.144 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 52884
00:04:15.144 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 114948
00:04:15.144 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 39468
00:04:16.650 : <ERROR> g:\build_bot\win_slave\final_build_ats_132_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(453): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries
https://forum.scssoft.com/viewtopic.php ... 00#p990331
- Rudi Raser
- In Memoriam
- Posts: 4182
- Joined: 16 Oct 2016 15:02
- Donation rank:
if i remeber right, i never got this.......
...error.
but from time to time i get again License plate warnings, but it´s really very rare. but i have not tested where is the problem? my mod, ProMods 2.31 or from SCS?
Code: Select all
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size
but from time to time i get again License plate warnings, but it´s really very rare. but i have not tested where is the problem? my mod, ProMods 2.31 or from SCS?
No Support via PM!
- Mr Larrington
- Posts: 257
- Joined: 18 Jul 2015 23:47
- Donation rank:
- Location: That London, that they have now
- Contact:
I've searched for " Ignoring proto with failed segment assignment" in various places but come up empty, so my apologies if this has been covered.
Which seems to be resulting in this sort of thing:
Home screen by Mr Larrington, on Flickr
AI fail 1 by Mr Larrington, on Flickr
AI fail 2 by Mr Larrington, on Flickr
They appear to be generated mostly by stuff in various mods, but I think there's some stuff from the base game in the mix too.
I apologise for the hideous paint job on my test profile's truck...
I've just started seeing those "Failed to assign pool segment" errors now I'm trying to update a large-ish trailers & cargo mod (about 1GB in total size though all the cargo stuff is still commented out) - I didn't get them when testing the multiple trailers in traffic mods last week. I don't get a CTD, though, instead I'm getting stuff like:cipinho wrote: ↑01 Oct 2018 12:58Thanks Scul and Rudi, actually sometimes there is an ending error in gamelog and it's starting always with too much trafficbut sometimes like in my video indeed there isn't, but game don't freezes, it crashes!Code: Select all
00:04:05.396 : <WARNING> License plate slots were depleted! 00:04:05.583 : <WARNING> License plate slots were depleted! 00:04:05.954 : <WARNING> License plate slots were depleted! 00:04:06.001 : <WARNING> More license plate slots were depleted (set g_developer to 2 to get more individual reports). 00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1989612 00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1498684 00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 2872936 00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1053396 00:04:14.588 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 24372 00:04:14.589 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 10908 00:04:14.589 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 13212 00:04:15.144 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 52884 00:04:15.144 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 114948 00:04:15.144 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 39468 00:04:16.650 : <ERROR> g:\build_bot\win_slave\final_build_ats_132_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(453): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries
https://forum.scssoft.com/viewtopic.php ... 00#p990331
Code: Select all
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 12960
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 13068
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 19316
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 202968
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 28380
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 304848
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 496620
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 74088
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 78588
<ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 9684
...
<ERROR> [proto] 0 vtx/ 0 idx, mat - [fx /effect/eut2/dif_spec/eut2.dif.spec.tsnmap.shadow.skinned.rfx, bias 0] (tx /model/mover/characters/models/special/m_firefighter_ge.tobj - /model/mover/characters/textures/body/firefighter_normal.tobj)
<ERROR> Ignoring proto with failed segment assignment.
...
<ERROR> [proto] 0 vtx/ 0 idx, mat /vehicle/ai/skleroza/policia/mirror.mat - [fx /effect/eut2/dif_spec_add_env_nofresnel/eut2.dif.spec.add.env.nofresnel.rfx, bias 0] (tx /vehicle/ai/skleroza/lado1/chrom.tobj - /material/environment/vehicle_reflection.tobj)
<ERROR> Ignoring proto with failed segment assignment.
...
<ERROR> [proto] 0 vtx/ 0 idx, mat /vehicle/ai/jazzycat/hyundai_ix35/glass.mat - [fx /effect/eut2/glass/eut2.glass.rfx, bias 0] (tx /vehicle/truck/share/glass_ex.tobj - /material/environment/vehicle_reflection.tobj)
<ERROR> Ignoring proto with failed segment assignment.
...
<ERROR> [proto] 0 vtx/ 0 idx, mat /vehicle/wbx_truck/renault_magnum_2009/single/materials/wheel_02.mat - [fx /effect/eut2/dif_spec/eut2.dif.spec.rfx, bias 0] (tx /vehicle/wbx_share/rear_new_2.tobj - <none>)
<ERROR> Ignoring proto with failed segment assignment.
Home screen by Mr Larrington, on Flickr
AI fail 1 by Mr Larrington, on Flickr
AI fail 2 by Mr Larrington, on Flickr
They appear to be generated mostly by stuff in various mods, but I think there's some stuff from the base game in the mix too.
I apologise for the hideous paint job on my test profile's truck...
a bit ov a lyv wyr by slof standirds
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