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Re: Game update 1.35

Posted: 30 Jun 2019 20:51
by fphlpsnrg
tantalus wrote:
24 Jun 2019 22:20
Nah, the way it is right now promods is perfect. Its better to wait longer, knowing we are going to get a "product" free of most bugs, polished and definitely , worth to wait. ...
Nobody likes being reminded by OG's such as myself about the value of waiting for a stable product. I worked as a software engineer for 30 years. One thing that set me off then, and still does now, is the question "is it ready yet?". No it's not. Asking does 2 things: pisses me off and wastes my time answering the question (oh, it's been ready for a couple of weeks now – I was just waiting for someone to ask).

Software of any nature is complex and any change can have unforeseen consequences. Look at Microsoft. They haven't released a stable product in over 20 years.

ETS2 is a remarkable product. Over six years old, and gets better every time. There is a work ethic in that company that can't be matched in most companies in the U.S. or Europe. ProMods is in itself just as remarkable, particularly since that group is largely uncompensated for their efforts.

Re: Game update 1.35

Posted: 30 Jun 2019 20:57
by Rudi Raser
fphlpsnrg wrote:
30 Jun 2019 20:51
They haven't released a stable product in over 20 years.
Image

Re: Game update 1.35

Posted: 01 Jul 2019 05:29
by tantalus
fphlpsnrg wrote:
30 Jun 2019 20:51
They haven't released a stable product in over 20 years.
Hm , Windows 1.7 was pretty stable for what it was. :| oh wait, right that is older than 20 years... :shock: :lol:

Re: Game update 1.35

Posted: 01 Jul 2019 11:19
by raceidiot
I've been enjoying ATS while waiting for promods to update anyway, now it's got a decent enough map size for me to stay interested longer than a week or so.

Re: Game update 1.35

Posted: 01 Jul 2019 12:39
by HangerBang55
still waiting to the new version of promods. I prefer to not ask about realese etc because as some People said the developers make this for free.

Re: Game update 1.35

Posted: 02 Jul 2019 02:30
by Shankar
When will be Promods latest version for ETS 1.35

Re: Game update 1.35

Posted: 02 Jul 2019 05:57
by Volleybal4life
Please, learn how to read.

It has been told many, many times in this topic.

It'll be ready when it's ready.

Re: Game update 1.35

Posted: 03 Jul 2019 11:29
by mandrakethe
Who even wants it? Trucking is so boring. Funny story, I was at a festival the other week and I met a guy who is a trucker for a living, and of course I proceeded to tell him that in my spare time I drive a truck simulator, haul loads, obey the speed limit, sleep, indicate, fill up fuel etc etc. This guy was not a gamer in any way, he finds it hard to see why people would play so called exciting games like battlefield or whatever, so he honestly thought I was joking, at his expense, and the more I tried to explain and even show him on my phone, the more confused he got. We ended up parting ways. We had so much in common and yet so little. Anyways, hurry up with the mod for the sake of jesus, I grow impatient. Just kidding lads, thanks for your hard work.

Re: Game update 1.35

Posted: 03 Jul 2019 11:54
by Randomize
ok why you need so much time for this update?

Re: Game update 1.35

Posted: 03 Jul 2019 11:57
by Davyddin
Please at least read the topic you are posting in before posting:
ScuL wrote:
16 Jun 2019 19:14
Engineer_USA wrote:
15 Jun 2019 17:10
Is it too much to ask for, at least, a rough road map
We don't work with road maps. We work with volunteers and the developers free up their time when they have time... People that have jobs, exams and other real life things going on.

So here is a summary what happened when 1.35 came out:
* we do a conversion of the map from 1.34 to 1.35 and test it for faults
* many graphical errors with black textures appear because of the DX11 conversion
* we hunt and check for these files and update all of our models
* then random crashes appeared caused by new AI algorithms associated with the GPS voice navigation
* after about 2 weeks of bug hunting we find the cause of the crashes
* then we update the prefabs
* merging Germany begins and we chose to insert certain areas and exclude certain areas
* after the merging some areas need to be rebuilt or upgraded from scratch (notably Nürnberg)
* final details such as signs are placed and the updated map areas are checked for holes, gaps, invisible walls and the likes
* then the "beta" version is distributed to all of our testers who check it in DX9, DX11 and have to cover every single new bit of road to make sure there are no critical faults

We are now at that final stage and after the results of the testing come in we still have about 500 bugs to improve, repack, test again with a release candidate and then prepare the release for distribution.

How long does this take? Not sure.. 2 weeks, 4 weeks.. if we set a release date we will ALWAYS get complaints when we don't make the date. Therefore we cannot give any indications.
1.35 has been a really big update that changes a lot to the game engine, therefore it takes time for us to adapt our work. Extracted the mod exceeds 7GB now..