Graphics - Micro Stuttering...

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slicker55
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18 Nov 2014 19:36

Anyone affected by these issues may be interested to learn there is a debate going on over at SCS Software Site/Forum.

Some claim it is caused by a software glitch in either the game or a mod whilst others believe their system performance is at fault.

However, there is now some compelling evidence to suggest that the game stutters at the precise time the auto-save occurs.

The poster (Serge SB) has conducted extensive tests and he claims this behaviour becomes more noticeable as a players 'profile' gets larger and hence, takes longer for the auto-save to be executed.

Anyway, just thought I would share - here's a link if you want to follow the debate:

http://forum.scssoft.com/viewtopic.php? ... 9&start=20

Keep on truckin'....
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Jan Verschueren
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19 Nov 2014 03:27

That would be correct... if, every time the game really stutters with an accomplished profile (i.e. you've got every available driver hired), you immediately open the console, you will see an "the game has been auto-saved" message (or something to that effect).

To get an instant stutter, hit the quicksave key.

An "only auto-save when truck is stopped" checkbox would be appreciated. Allow me to go insert that request over on the SCS forums.
"You know you've played too much ETS2 when..." :lol: :P

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n4gix.bill.leaming
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20 Nov 2014 01:44

There is really nothing to debate. Since I keep the mini-console active all the time, it's immediately obvious that whenever an "auto save" has been done and the "hiccup" are co-related.

Similar 'stuttering' will occur any time a problem reading a texture file occurs.
Fr. Bill
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slicker55
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20 Nov 2014 13:02

Oh well, this one is nailed - our version of Myth-Busters!
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plykkegaard
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20 Nov 2014 13:50

As I have mentioned before get a rig with top notch IO performance on the board
3D Artist - Moderator - Beta tester

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slicker55
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21 Nov 2014 21:03

I love technology - we are soooo lucky to be enjoying things that previous generations could not have imagined in their wildest dreams - only problem is there's no keeping up with it!
i7-5820K 3.30Ghz | Asus X99-S | R290X 4GB | R7 240 1GB | 16GB RAM | 850 EVO (OS) | 840 EVO (Backup) | NH-D14 2011 | OCZ ZT 750W PSU | NZXT Phantom Case | 3 x IIyama E2473HDS 24" | 1 x Dell S2240T Touch Screen | Windows 10 64-Bit | AMD Eyefinity 5760 x 1080 | TrackIR5 | Fanatec GT2 + CSPv1

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slicker55
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23 Nov 2014 22:17

I've settled for 'High' instead of 'Ultra' and using the -64bit (switch) now getting a smooth 60fps in the country and 35+ fps in the towns. Bear in mind I'm using AMD eyefinity with three screens (5760 x 1080) so I think that's quite acceptable (for the time being) :mrgreen:
i7-5820K 3.30Ghz | Asus X99-S | R290X 4GB | R7 240 1GB | 16GB RAM | 850 EVO (OS) | 840 EVO (Backup) | NH-D14 2011 | OCZ ZT 750W PSU | NZXT Phantom Case | 3 x IIyama E2473HDS 24" | 1 x Dell S2240T Touch Screen | Windows 10 64-Bit | AMD Eyefinity 5760 x 1080 | TrackIR5 | Fanatec GT2 + CSPv1

DanielCoffey
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25 Nov 2014 14:25

Remember that the -64bit parameter means that you can't use the Adjustable Cruise Control tool at the moment.
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slicker55
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25 Nov 2014 17:55

Oh right... didn't know that but useful to know if / when I start using cruise control... got enough going on at the moment!
i7-5820K 3.30Ghz | Asus X99-S | R290X 4GB | R7 240 1GB | 16GB RAM | 850 EVO (OS) | 840 EVO (Backup) | NH-D14 2011 | OCZ ZT 750W PSU | NZXT Phantom Case | 3 x IIyama E2473HDS 24" | 1 x Dell S2240T Touch Screen | Windows 10 64-Bit | AMD Eyefinity 5760 x 1080 | TrackIR5 | Fanatec GT2 + CSPv1



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