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Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 06 Oct 2016 16:52
by Volleybal4life
markinho8 wrote:Why aren't all roads included in this map? Btw gr8 work.
Because, mapping all roads on Google Maps, ain't that easy as it sounds
Especially with an ever expanding and changing map as ProMods is.
I've already put a lot of work and time in this map. But not all free time I have goes into this map. Playing the game itself is far to much gun too
I updated
Belgium!
And here are the facts....
On the first page I wrote:
Belgium (
Up-to-date with ProMods 2.1x):
- 2/1/0/0 cities (SCS/ProMods/Going East! DLC/Scandinavia DLC)
60 sections of road
1.337,12 km on-IRL-map/70,37 km in-game
830,84 miles on-IRL-map/43,73 miles in-game
Grant total wrote:
Europe (Whole map, for the part which is visible on the map-view)
- 1.139 sections of road
37.716,23 km on-map/2.075,15 km in-game
23.395,75 miles on-map/1.287,35 miles in-game
I also added Jersey and the Isle of Man!
On the first page I wrote:
Jersey (
Up-to-date with ProMods 2.1x):
- 1 port
0/2/0/0 cities (SCS/ProMods/Going East! DLC/Scandinavia DLC)
1 sections of road
7,34 km on-IRL-map/0,39 km in-game
4,56 miles on-IRL-map/0,24 miles in-game
Isle of Man (
Up-to-date with ProMods 2.1x):
- 1 port
0/2/0/0 cities (SCS/ProMods/Going East! DLC/Scandinavia DLC)
1 sections of road
36,20 km on-IRL-map/1,91 km in-game
22,49 miles on-IRL-map/1,18 miles in-game
Grant total wrote:
Europe (Whole map, for the part which is visible on the map-view)
- 1.141 sections of road
37.759,77 km on-map/2.077,45 km in-game
23.422,80 miles on-map/1.288,77 miles in-game
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 29 Oct 2016 03:08
by Vladzz-G
Just found, that ferry port "Sõru" (southern Hiiumaa island, Estonia) has a typo. In maps it was marked, as "Söru (Port)" (as well, as ferry line Triigi - S
õru.)
Correct name would be -->
Sõru (Port)
In estonian language both "ö" and "õ" letters are using. Try to not confuse them.
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 30 Oct 2016 12:37
by Volleybal4life
Estonian isn't really my native language
Thanks for noticing the typo, I will correct it when I'm at the map again
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 30 Oct 2016 19:12
by RootlessAgrarian
VB4L... you would certainly be the person to ask... is there a transform that maps ETS2 game coords to lat-long? I'm still thinking (long term background project, pipe dream, whatever) about creating a moving map app for Android, but there's a lot of little pieces to that puzzle and the very first one is how to translate coords.
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 30 Oct 2016 19:16
by Volleybal4life
For cities that's easy, just use Google. But for roads? I don't know.
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 03 Dec 2016 18:49
by gmtavares
You should add the cities from the associated add-ons (Small Add-ons for ProMods, Project Balkans, Egypt Add-on for ProMods by RustyNail).
Other than that, I liked your work in that so much that I created a concept map for Portugal.
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 03 Dec 2016 19:22
by Volleybal4life
No I won't, I only display official ProMods add-on maps like RusMap.
Only those maps who work with us, and we with them, the ProMods team.
I like your signature btw
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 03 Dec 2016 19:39
by gmtavares
[off-topic]
Let us just say that I got it somewhere and enjoyed it.
[/off-topic]
Aren't the small ProMods add-on and the Project Balkans run by members of your team?
Btw, did you like how I did my concept map?
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 03 Dec 2016 20:33
by Volleybal4life
Nope, they aren't. They are separate teams.
All good ideas start with a plan!
Re: [WIP] The full real-life ETS2 1.25.x + ProMods 2.1x Map
Posted: 23 Jan 2017 20:36
by RootlessAgrarian
I was wondering when -- or if -- we might expect the Glorious Google Map to reflect the current state of the game. I kind of hate to ask because I'm guessing that Vive La France has complicated things tremendously, and I'm probably asking vb4l for a lot of brain-hurting toil. But I am wishing for an updated version because...
... because of the perennial frustration of wishing I could quickly and easily (i.e. not by switching profiles) find out who is responsible for a particular section of the road system! I want to send huge compliments to *someone* for a particularly beautiful new road in France, but am not sure whether SCS or ProMods should get the bouquets. Right now I know of no way (even in the console) to find out whose map I'm in at any given moment. The only way I can think of to find this out is to keep N profiles, one for each possible map mod, & when curious switch to each one in turn and view the World map, pan and zoom to my location (maybe take a screen snapshot so I can remember what I saw), and compare. This is very tedious compared to pulling up vb4l's wonderful google map on a spare screen and swiftly discovering whose city or road I'm enjoying at this moment.
So... love that google map. Hoping it gets updated soon so I can send those bouquets to the right crew for what may just be the most beautiful (flatland) road in the whole game.