Mods colliding with ProMods

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Mods colliding with ProMods

Postby ZelvaCZ » 04 Feb 2015 19:42

Hello to everyone reading this, I see a lot of bug reports/questions that are caused by incompatible mods. So I decided to make a list of mods which are not compatible with ProMods. So, here we go..

LIST TO BE EXTENDED
if you know any incompatible mods, please report them here


Incompatible mods (crashing the game, breaking the map)
- M.I.I. Europe map
- MsHeavyAlex EU map
- Tricky Map
- True AI lights - crashing the game in some areas
- TSM TruckSim Map - maps usually don't work with each other, especially that big maps
- No Speed Cameras Mod - overwrites our sectors

Partially incompatible mods (not game-killing)
- EAA Brazil Map - disappearing toll gate icons and more
- Lautus - invisible walls and other issues
- Reflective posts and road signs by Nightowl - invisible walls
- Complete Winter Mod - texture issues
- IWR - not possible to move map to all included locations (*1)

Minor issues
- Jazzycat trailer mods - causing some problems in Stockholm tunnel
- some graphics mods (and all mods that overwrite our game_data.sii file) - background map is shifted northeast
---

*1 - can be fixed by loading the mod after ProMods
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Re: Mods colliding with ProMods

Postby plykkegaard » 04 Feb 2015 20:27

Jazzycats trailers are just fine, you can't drive the wide ones everywhere just like RL, carefully planning (and trail'n'error) is the key to success
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Re: Mods colliding with ProMods

Postby ZelvaCZ » 04 Feb 2015 20:32

plykkegaard wrote:Jazzycats trailers are just fine, you can't drive the wide ones everywhere just like RL, carefully planning (and trail'n'error) is the key to success


Actually, some trailers' collision box is larger than the trailer itself. It's not a big issue though, so I created one more category for mods like this. Imo, the mod should be there - people are reporting bugs caused by it often.
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Re: Mods colliding with ProMods

Postby tkk7406 » 04 Feb 2015 20:42

The only problem with the trailers its that if you get a tall one, you won't fit under the bridge. Otherwise they're perfectly fine and flawless.
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Re: Mods colliding with ProMods

Postby jontsuba » 04 Feb 2015 20:54

What's the difference between this thread and this one?
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Re: Mods colliding with ProMods

Postby tkk7406 » 04 Feb 2015 20:58

jontsuba wrote:What's the difference between this thread and this one?

The other one shows mods that don't work with Promods at all, whilst this shows mods that partially work with Promods. Here you see which mods sort of work and where/what you should be careful of.
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Re: Mods colliding with ProMods

Postby n4gix.bill.leaming » 04 Feb 2015 20:58

jontsuba wrote:What's the difference between this thread and this one?

It's up to date, not nine pages long, and filled with a lot of off-topic and/or confusing comments? :lol:
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Re: Mods colliding with ProMods

Postby Jan Verschueren » 04 Feb 2015 21:11

True AI lights should be added (crashes game to desktop at various locations in france).

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Re: Mods colliding with ProMods

Postby tkk7406 » 04 Feb 2015 21:43

Jan Verschueren wrote:True AI lights should be added (crashes game to desktop at various locations in france).

+1
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Re: Mods colliding with ProMods

Postby stummer » 04 Feb 2015 23:08

You can add "zzzzreflective_posts_and_road_signs_by_nightowl_and_Tomi_ DRAGON.scs" for invisible walls.

And how about moving (copying) this thread to the "Troubleshooting & support" forum?

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