richyrich01 wrote: ↑
23 Sep 2019 19:29
I am pretty certain you are right that it is the traffic density that's causing it mate
please let me say that your sentence is wrong. I am the author of the traffic mod in cause. believe me, I have tested and compared v1.34 and v1.35 and my conclusion is only one: from 1.35 the game is more problematic with traffic density and Dx11 implementation might be the cause (or a hidden bug that leads to memory leak). after many weeks of testing and crashes, me and other users realized that game crashes inevitably with increased traffic density (not neceesarily with my traffic mod) and only when more trafifc packs were used. I left my game playing alone only with my mod, for one hour and I had no crashes (this was one of the many tests I performed in 1.35).
the solution was to make use of the memory parameters kindly offered by SCS and about which you can read here: https://forum.scssoft.com/viewtopic.php?f=41&t=261451
using these codes, and only 8 Gb of RAM I was able to load and drive with all jazzycat traffic packs except for painted trucks. later I upgraded to 16 Gb of RAM and succesfully installed other trafifc packs (extra trailers from trailer packs and doubles, more cars, etc). however it;s highly recommended to have more than 8Gb of RAM, especially after 1.35 update if using higher density, extra traffic packs and extra maps because the files seems to be managed differently in 1.35, everything seems to be stored in RAM longer, or cache is not removed, no idea because I am not a programmer, but something has been definitely changed.
let me say also that increasing g_traffic is not going to offer a stable game experience, this is not even supported by scs, it's more FPS demanding and you are losing realism since g_traffic increases traffic where there is less traffic with no logic about less traffic at night time, more traffic at rush hours, less traffic on local roads, etc
you can read more about what a traffic density mod can do on my thread on scs forum https://forum.scssoft.com/viewtopic.php?t=249660
at the end my traffic mod is called "Real Traffic Density" and it brings on roads the amount of vehicles that it should, not more, not less and it will always be FPS friendly as long as you have at least an average PC and reasonable traffic packs. there are other traffic mods with less traffic that some say are better. Better because weak PCs will perform of course better with less traffic, there is no magic in this
, at the end people are free to test and decide, I can only recommend to stop using g_traffic