ProMods 2.45 has been released. It runs on game version 1.36 and requires ALL map DLCs. It is not compatible with open beta 1.37.

Please note that due to the COVID-19 pandemic, we are sadly unable to expand our server capacity as per usual and the free download servers are likely to be overwhelmed upon release. Please be kind and patient or use the paid service for a better experience.

ETA on the next update?

Ask questions about the mod here. If useful they will be added to the Q&A / Development updates.
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Posts: 49
Joined: 26 Aug 2013 23:14
Location: Skipton

10 Nov 2013 14:06

We know you have a 'when it is done' approach to the modpack, and quite frankly, I appreciate your professionalism and devotion to your creation.

But my question is : do you have any idea of a rough eta for your next update? Or do you have a rough idea of what this next update will consist of?

Posts: 64
Joined: 07 Sep 2013 11:50
Location: Shropshire / Coventry

10 Nov 2013 19:28

What I would like to see is some sort of progression scale (since an exact date can never be guaranteed). Something like this would be nice:

Code: Select all

Scandinavia - 100%
Ireland - 60%
Euromir - 42%
France - 25%
Spain - 28%
Current Improvements - 70%
Of course, the percentages would still be a rough estimate based on how much is left to do, but it's better than nothing.

Posts: 838
Joined: 22 Oct 2013 00:10
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11 Nov 2013 02:07

yea ur right its better than nothing. Btw Tuppence ur name reminds me of a song from Mary Poppins lol

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Posts: 126
Joined: 12 Aug 2013 17:37
Location: Morris, Illinois USA

11 Nov 2013 22:05

By the time you three are all grown up maybe and then just maybe ProMods may have it done. Untill then you will just have to scratch your itch. ;)

Give ProMods a BREAK and keep your pants on. :)
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Lead Developer
Posts: 3773
Joined: 08 Aug 2013 10:48
Location: Zoetermeer [NL]

12 Nov 2013 12:34

Well, even with rough figures, it's still hard to estimate how much is completed, especially Current Map Improvements, which is an ongoing effort where more and more improvements get added. Plans pop up, plans get adjusted and some plans are even rejected after a while. This projects is ever changing over time. Also, some things are more quickly solved then we thought, while some things (unfortunately a lot) take longer than expected. That's what it makes so hard to make estimates.

So in brief, we just don't know it either. Don't ask us to answer what we don't know ourselves. The only thing we can say is:

"It will be ready when it's ready"

Your daily dose of wisdom!
Don't ask us for a release date; we don't know either.

Posts: 49
Joined: 26 Aug 2013 23:14
Location: Skipton

12 Nov 2013 13:35

Thank you for the honest answer. I wasn't expecting anything else and to be truthful, I guessed that was the answer I would receive. Not, grow up!

Members, eh? :)

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Posts: 25
Joined: 23 Oct 2013 18:32
Location: Cádiz, Andalucía, España (Spain)

13 Nov 2013 20:25

You should be careful with the word ETA. In Spain, ETA is a terrorist group that wants the Independence of Basque Country using violence.

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Posts: 1196
Joined: 07 Aug 2013 18:22
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Location: Hammond, Indiana

13 Nov 2013 20:31

Asking "when will XXX be ready" is just like asking "how long is a string..."

The answers to which will always be indefinite. :lol:
Fr. Bill
Global Moderator

Interests: Gauge Programming - 3d Modeling for Milviz

Posts: 17
Joined: 20 Sep 2013 14:13

13 Nov 2013 20:46

MandelSoft wrote:
"It will be ready when it's ready"

That is a NAM kind of answer Maarten!! You gotta get used to it, no? :D

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Posts: 3493
Joined: 01 Aug 2013 09:40
Location: Nijmegen, Gelderland

13 Nov 2013 22:17

That's the funny thing. By accident ScuL used the same line as the NAM team which is just a happily coincidence.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.

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