Hi,
As we all know that patch 1.22 introduce external deliveries, new vegetation system and some changes in creating mods (I could be wrong about last one).
I have 3 questions:
1) Fist is about mod creating system. Is it affect ProMods, which need to be made some changes or not?
2) Second is about vegetation system. Is there need to place new plants or it need to change some files?
3) The last one is about extgernal deliveries. Is it possible to make ProMods cities appear in WoTr Job Market?
Thanks for any answer.
Patch 1.22 - changes to ProMods
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
- MandelSoft
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1) To our experience, there are no significant changes on that front.
2) We already have replaced the vegetation on our end, so don't worry about that
3) The WOT job market does not work with any map mod, since there is no way mods can interact with that.
2) We already have replaced the vegetation on our end, so don't worry about that
3) The WOT job market does not work with any map mod, since there is no way mods can interact with that.
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Don't ask us for a release date; we don't know either.
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Don't ask us for a release date; we don't know either.
Thanks for respond.
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hey mateHerdox wrote: 3) The last one is about extgernal deliveries. Is it possible to make ProMods cities appear in WoTr Job Market?
imagine how much work this would be to be compatible with > ALL < the map mods etc thats impossible..
Last edited by tkk7406 on 30 Nov 2015 17:52, edited 1 time in total.
Reason: Fixed quote
Reason: Fixed quote
I have the following question regarding full update of ProMods map to new patch 1.22 original map. By my understanding, all the fixes done by SCS (traffic signs and other) will be lost because ProMods will overwrite them with it`s own content sector by sector?
In relation to the 2nd answer you gave. Will that be released separately as a fix or will it be implemented into the next major Promods update.MandelSoft wrote:1) To our experience, there are no significant changes on that front.
2) We already have replaced the vegetation on our end, so don't worry about that
3) The WOT job market does not work with any map mod, since there is no way mods can interact with that.
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Oh dear! It is a shame that Promods new update will delay because SCS moved several files into their archive as i read but i hope you will deal with that files guys you are awesome!
- Jan Verschueren
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There already is a seperate patch to fix v1.22 compatibility issues with mapmods: http://forum.scssoft.com/viewtopic.php?f=34&t=195986yozza wrote:In relation to the 2nd answer you gave. Will that be released separately as a fix or will it be implemented into the next major Promods update.
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