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Dannu
Posts: 1788
Joined: 03 Aug 2013 15:02
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Location: Tornio/Rovaniemi, Finland
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18 Jan 2016 22:35

Yay Trams XD
ProMods Beta Tester since 1.90

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penguinaz
Developer
Posts: 1240
Joined: 26 Sep 2014 06:42
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Location: Toronto Canada

18 Jan 2016 23:37

Hmm that last picture is Embarcadero, San Francisco. Funny because in real life you need a special permit as a truck driver to go there!
Mapping... somewhere

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The Mad One
Posts: 112
Joined: 19 Mar 2014 21:33
Location: Colchester, UK

19 Jan 2016 03:05

Any chance of a ProMods USA, then?
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Socialism is the philosophy of failure, the creed of ignorance and the gospel of envy. W. Churchill

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ETS2-User
Developer
Posts: 2933
Joined: 06 Aug 2014 22:34
Location: Oberösterreich resp. Vienna

19 Jan 2016 11:39

Not by us. We will not split up. ;) Maybe someone else will come.
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

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MYE2001
Posts: 531
Joined: 03 May 2015 10:36
Location: Istanbul,Turkey

19 Jan 2016 14:03

I think modders who are willing to make map projects will either make a map from scratch,or make Canada or Mexico instead of USA.Because I don't think they will want to expand USA if their work is going to be overwritten by DLC's one day.And original ATS scale will also make them more eager to make a map from scratch I suppose?

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ETS2-User
Developer
Posts: 2933
Joined: 06 Aug 2014 22:34
Location: Oberösterreich resp. Vienna

19 Jan 2016 14:07

Rebuilding the area of one DLC as a hobby-modder will take approximately the same time as creating one as a full-time mapper team anyway…
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

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MYE2001
Posts: 531
Joined: 03 May 2015 10:36
Location: Istanbul,Turkey

19 Jan 2016 14:24

ETS2-User wrote:Rebuilding the area of one DLC as a hobby-modder will take approximately the same time as creating one as a full-time mapper team anyway…
So you say rebuilding DLC areas is time-wise more efficient than completely building them from scratch? I'm a bit confused.

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Volleybal4life
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19 Jan 2016 14:26

No, what he says is that a full-time modder needs the same amount of time as a hobby modder does.
Spamming the forum since June 2014



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Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!

You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))

MYE2001
Posts: 531
Joined: 03 May 2015 10:36
Location: Istanbul,Turkey

19 Jan 2016 14:29

Volleybal4life wrote:No, what he says is that a full-time modder needs the same amount of time as a hobby modder does.
Thanks for clarification.

Rigelmeister
Posts: 85
Joined: 20 Nov 2014 09:00
Location: Lviv, Ukraine

19 Jan 2016 15:18

qeisoo wrote:@Rigelmeister. Scale for ETS2 is 1:19, but UK has 1:15...
Thank you. I hope to be proven wrong but to me, combined with everything else written here, this is a dead game. At least, not worthy of buying in first year, before a few DLC's come up and with discount. By the way, I am putting so much emphasize on discount because 20 USD or Euros may not be too much for people in USA and EU but you have to think twice or even three times before spending this in Turkey, especially if you are student or let's say, not well-earning - I hope SCS (or Steam?) will do modify the price, though I still don't expect to fall more than %10 - this would be kinda unfair for other countries.

If ProMods won't roll up sleeves for ATS, which I am actually happy with since they are doing a tremendous job for ETS, I just can't see ATS being an alternative for ETS in any way. Small map, weird scaling, slow progress... Not an open-ended trucking experience, for sure.



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