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Re: SCS Blog

Posted: 13 Apr 2018 22:07
by Asaaj6
New entry in SCS Blog!

http://blog.scssoft.com/2018/04/america ... e-131.html

"Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we are abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up"

Does it means ProMods must be redone entirely with the new technic?????

Re: SCS Blog

Posted: 13 Apr 2018 22:51
by Callipso
This is a blog post for ATS, so I don't think this will be applied immediately to ETS2.

Re: SCS Blog

Posted: 13 Apr 2018 22:57
by ScuL
We will have to convert a few things yes but no way will we brush the entire map, it would take years :)

Re: SCS Blog

Posted: 14 Apr 2018 08:04
by Peterson
Does that mean that you can take a road (whichever you want) and repaint the terrain it comes with? Just like so? You won't have to make the same road prefab 20 times just so the surrounding terrain matches the environment?

Re: SCS Blog

Posted: 14 Apr 2018 08:31
by Qixiwi
Peterson wrote:
14 Apr 2018 08:04
Does that mean that you can take a road (whichever you want) and repaint the terrain it comes with? Just like so? You won't have to make the same road prefab 20 times just so the surrounding terrain matches the environment?
Look at the base map parts of France or Italy. It's a great example of this.

Re: SCS Blog

Posted: 14 Apr 2018 12:09
by Vøytek
It means we can now brush prefabs' terrain, which wasn't possible before. And this tool is much more flexible. You have to use the editor to understand the difference ;)

Re: SCS Blog

Posted: 14 Apr 2018 13:02
by Peterson
So it's exactly what I said. Good.

Re: SCS Blog

Posted: 14 Apr 2018 23:24
by martinusK
Wait, prefab brushing? This week keeps getting better and better.

Re: SCS Blog

Posted: 14 Apr 2018 23:31
by Vøytek
Peterson wrote:
14 Apr 2018 08:04
You won't have to make the same road prefab 20 times just so the surrounding terrain matches the environment?
I'm not sure if I understand this question correctly and if you understand how it works.

A prefab has any terrain texture you want (just like roads). But you can't brush it currently - you can't add fields for example. There are solutions for that of course but that was still a limitation.

Re: SCS Blog

Posted: 15 Apr 2018 09:21
by Asaaj6
I just would like to know if Promods will remain compatible after this update, since the text says: map mods using the old method will have to be changed to the new method and resaved...

So does it means ProMods will have to be redone to be compatible? Or is just a doubt coming from my ignorance? Thanks in advance.