ProMods 2.45 has been released. It runs on game version 1.36 and requires ALL map DLCs. It is not compatible with open beta 1.37.

Please note that due to the COVID-19 pandemic, we are sadly unable to expand our server capacity as per usual and the free download servers are likely to be overwhelmed upon release. Please be kind and patient or use the paid service for a better experience.

adding new cities to ets2

You can talk about anything here (but respect the rules)
Mikyli
Posts: 84
Joined: 05 Aug 2013 10:24
Donation rank:

09 Aug 2013 19:47

Can someone make a video how i suppose add new city to ets2 because I don't know how to do it.

Nico had some manual but i didn't understand it so video might be helpful to me :)

RoadRageDude
Posts: 838
Joined: 22 Oct 2013 00:10
Donation rank:

26 Jan 2014 20:50

There are various youtube vids that can help u but there in german. Sorry if i cant actually help u but there are youtube tutorial videos out there.

sw3gameboy
Posts: 179
Joined: 11 Aug 2013 18:40
Location: Ljungby

26 Jan 2014 21:34

I can post here an tutorial tomorrow, but not now unfortunately. It's gonna have pics though instead of a video :roll:

sw3gameboy
Posts: 179
Joined: 11 Aug 2013 18:40
Location: Ljungby

27 Jan 2014 15:44

Sorry for double post, but i am gonna send you the tutorial PM, just so that you know ;)

User avatar
Nico
Founder
Posts: 3493
Joined: 01 Aug 2013 09:40
Location: Nijmegen, Gelderland

27 Jan 2014 15:58

Why not share it on here so other users with the same question can see it aswell ;)
Am I developing at the moment?
Image
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.

sw3gameboy
Posts: 179
Joined: 11 Aug 2013 18:40
Location: Ljungby

27 Jan 2014 16:04

Nico wrote:Why not share it on here so other users with the same question can see it aswell ;)
OK, i reconsidered to share it here. I got a problem though - i have written it in a document and the extension doc isn't allowed. How am i going to share it here!? Seriously... :x

User avatar
Nico
Founder
Posts: 3493
Joined: 01 Aug 2013 09:40
Location: Nijmegen, Gelderland

27 Jan 2014 16:16

Post the content? or maybe put a link up for other users?

ofc if you dont want to share it than don't ;)
Am I developing at the moment?
Image
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.

sw3gameboy
Posts: 179
Joined: 11 Aug 2013 18:40
Location: Ljungby

27 Jan 2014 16:22

Nico wrote:Post the content? or maybe put a link up for other users?

ofc if you dont want to share it than don't ;)
Here's the link: http://www75.zippyshare.com/v/61177492/file.html
Hope this helps for ya 8-)

User avatar
MandelSoft
Lead Developer
Posts: 3773
Joined: 08 Aug 2013 10:48
Location: Zoetermeer [NL]

27 Jan 2014 18:06

Pretty good tutorial, but I have to make one correction note: for the sake of possible conflicts, rename city.sii to something else. For Promods, we have city.promods.sii, which looks like this

Code: Select all

SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.

# DENMARK
@include "city/kolding.sii"
@include "city/esbjerg.sii"
@include "city/odense.sii"
@include "city/kobenhavn.sii"
@include "city/aarhus.sii"
@include "city/aalborg.sii"
@include "city/fredhavn.sii"
@include "city/rodbyhavn.sii"
@include "city/gedser.sii"
@include "city/hirtshals.sii"

# SWEDEN
@include "city/malmo.sii"
@include "city/goteborg.sii"
@include "city/jonkoping.sii"
@include "city/karlstad.sii"
@include "city/linkoping.sii"
@include "city/stockholm.sii"
@include "city/sodertalje.sii"
@include "city/skovde.sii"

# NORWAY
@include "city/kristiansand.sii"
@include "city/stavanger.sii"
@include "city/bergen.sii"
@include "city/odda.sii"
@include "city/gardermoen.sii"
@include "city/oslo.sii"
@include "city/honefoss.sii"
@include "city/geilo.sii"

# FINLAND
@include "city/turku.sii"
@include "city/helsinki.sii"

# GERMANY
@include "city/flensburg.sii"
@include "city/puttgarden.sii"
@include "city/burg.sii"

#UK
@include "city/croydon.sii"
@include "city/portsmouth.sii"


}
Note that only the NEW cities are there and not the original cities.
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.

sw3gameboy
Posts: 179
Joined: 11 Aug 2013 18:40
Location: Ljungby

27 Jan 2014 19:20

Going to correct that, thanks!
EDIT: New problem, what do you mean with the correction. I wrote "That renaming is a must to avoid conflicts" clearly in the document :?



Post Reply
  • Information
  • Who is online

    Users browsing this forum: JDeereIA and 3 guests