Définition de "mod" (modifications) / Définition of "mod" (modifications)

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Ewenoos
Posts: 3
Joined: 11 Feb 2018 18:38

20 Aug 2018 18:53

Translated in english by Google Traduction.
Français // French
Le principe d'un mod est d'être une modification d'un jeu, qui va être modifié par quelqu'un, pour encore être modifié par d'autres gens et pas être gardé pour soi car des tas de gens peuvent avoir des idées auquel on ne pense pas forcément, il faut quand même créditer un mod qu'on modifie, evidemment, mais traduire des gens en justice juste car ils ont voulu aider en améliorant, c'est injuste ! Bref, voilà. Merci à l'équipe de la Promods de donner leur avis sur mon post.

English // Anglais
The principle of a mod is to be a modification of a game, which will be modified by someone, to be modified by other people and not be kept for oneself because many people can have ideas that we do not necessarily think, we must still credit a mod that changes, of course, but bring people to justice just because they wanted to help by improving, it is unfair! In short, that's it. Thanks to the Promods team for giving their opinion on my post.
Last edited by Volleybal4life on 20 Aug 2018 22:47, edited 2 times in total.
Reason: Please do not use useless coloring in your posts. https://www.promods.net/app.php/rules#rule-3e

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Davyddin
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20 Aug 2018 22:19

You are, very simply put, absolutely wrong in your premise. In no way is there any “principle of a mod” which says a mod must be unlicenced or licenced in such a way that derivative works are permitted. [Added clarification: I am not replying on behalf of the ProMods team.]
ProMods moderator, translator, and tester. ATS and ETS2 player and modder. Author e.g. of the Profile Jumpstart mods. Fennoswede from the Finnish archipelago.

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realdeal350
Developer
Posts: 1746
Joined: 09 Feb 2014 02:14

20 Aug 2018 23:11

A mod is a modification for a game not made by the original developers of the game
Spain developer
Canada developer
Regional Co-ordinator for the Roman region

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