[REL] Highway assets 1.02

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igor90
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26 Jan 2015 14:56

I think You have to add AG to every barrier model than, and than pack all the models into scs file (Size of file will be bigger). That's way more more work I think

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plykkegaard
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26 Jan 2015 16:01

The ag panels are autogenerated like eg lamps, reflective posts etc

I could create som barriers with ag panels but for each barrier I'd need three extra sets and I am not even sure I could have smooth transition between barriers with ag panels and without - like the image attached shows

You can see the start of 5m barriers, the square tube on top of the center barrier is part of the ag model, only seven panels are attached to the start section
The quare tube in front of the image is the center sections of the ag model without the panels

Oh I just got an idea as RL is far from perfect 8-)

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plykkegaard
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26 Jan 2015 16:30

igor90 wrote: .. problem with disappearing road after enabling AG in road properties
Ahh yes there's a few extra polies to render
Road disappears at 309 meters probably less if extra railing models are added

Code: Select all

00:01:25.722 : <WARNING> Maximal size of railing data exceeded!
00:01:25.724 : <ERROR> Failed to generate railing data!
Anti-glare screens are mostly used in curved sections
I can reduce the poly count but it'll ruin the shadows

Did you check the FPS on a regular road section?
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igor90
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26 Jan 2015 18:11

Here are some details about the problem I noticed...

It appears when the lenght of the road reaches 300 meters, with antiglare as a railing.

Without AG
Image

With AG
Image

Image

As for me is not a huge problem, because I can always slice the road with middle mouse button. My roads rarely use more than 100 meters lenght parts.

I did mention about it for people looking for some explanations :)

2. Big sudden hill test
Image
Passed ;)

igor90
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26 Jan 2015 18:17

plykkegaard wrote: Anti-glare screens are mostly used in curved sections
I can reduce the poly count but it'll ruin the shadows
I love present shadows, don't do that! :D
plykkegaard wrote:Did you check the FPS on a regular road section?
I'm gonna check it right now - day and night version.

Edit:
The lower I could get runing map in ME was 53 fps. It was nice weather and i was speeding up 150 km/h.
Regular drive (90 km/h), sunny day it was ~59 to ~60 fps.
Regular drive, night = 60 fps
Speeding, night = 60 fps

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plykkegaard
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28 Jan 2015 22:47

Cable barrier: Safence by PrOWERk (Polen)

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sven_engelen
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29 Jan 2015 10:17

Could you make some dutch lanterns?

igor90
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29 Jan 2015 18:16

What should I say? Perfect, I can't wait to test it :)

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plykkegaard
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31 Jan 2015 01:42

sveneng wrote:Could you make some dutch lanterns?
Sorry no lights/lanterns yet, learning curve is a bit steep ;-)
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plykkegaard
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01 Feb 2015 00:44

I decided to rebuild the posts as just a square looked a little bland

C-beam
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I-beam
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