Development on version 2.x (Project Euromir)

Here we will update you with the latest progress.
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AssassinLV
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25 Dec 2015 23:12

Volleybal4life wrote:That's not what I'm saying. I'm just saying something else then 'It's ready when it's ready' :lol:

Now, let's get back on topic.
Well, I said that it will be on Christmas - I just didn't told on which ones :D
Mom says to son.
Hey son - can you go to the shop and buy the milk, if they have eggs - buy six.
Sure.
Son goes to the shop and buys six packs of milk and goes back home.
Why did you buy six packs of milk?
Because - they had eggs. And you told me to buy six - if they had eggs.

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Kobra2112
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26 Dec 2015 03:09

Just a quick question: I was under the impression there were going to be a few small connections between Promods and Rusmap, yet in the map currently, I see none, and I have only these mods activated at the moment. Is this supposed to happen and the connections didn't make it or is it just that Rusmap isn't ready and therefore there are no connections?
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Akula_
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26 Dec 2015 03:21

I was about to ask that.

Last time i played i was surprised to see that there isn't any connexion with Rusmap
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ScuL
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26 Dec 2015 06:04

The Rusmap connector will either be released separately or integrated in RusMap (we have not decided yet).
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TheRayLV
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26 Dec 2015 11:23

Here's the whole newly built E67 and also tour in Riga. Half of the journey is E30 road from Berlin to Warsaw because I have drove there in real life 6 years ago when you still had to go through Warsaw and there wasn't road around it from E67 :D. E67 is staring at about 9:20 min. For developers - there's bug at 23:52 E67 sign in the middle of the right lane.

Last edited by TheRayLV on 26 Dec 2015 12:46, edited 1 time in total.

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Kobra2112
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26 Dec 2015 12:43

ScuL wrote:The Rusmap connector will either be released separately or integrated in RusMap (we have not decided yet).
I know it's not my decision, but I think you should probably release the connector as an add-on. I have two reasons for this:

1) Less work on Aldim@tor's part as he has to make sure his map works with other maps as well as yours. If you add connectors it's ultimately going to screw up SOME combination of other maps out there inevitably. This way keeps everyone happy
2) It makes life easier for people who may not have Rusmap and just want to play with purely Promods, and it doesn't cost precious system resources in the Baltic states by having an option there where roads may be blocked or unblocked depending on user configuration.

Anyway, those are just my thoughts, something to consider. I'll be waiting with bated breath for whichever decision you choose to make :D I'm also looking forward to the new Rusmap, it'd be awesome if there's some new territory to explore on that end as well.
PM since v1.83 :D

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ETS2-User
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26 Dec 2015 12:47

The roads are already done. We've made our way to russian borders where Aldimator continued. It's just a matter of testing and packing it now.
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Drive Safely
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26 Dec 2015 20:03

I always find it interesting when driving from Poland to RusMap. While it is like driving from one country to another in the 1:19 scale, it feels like the equivalent of driving to a new town in real life.

You get to see the scenery and mapping style transition around you. :) I think the parked vehicles enhance that transition at the border crossing. I'd love to see more parked vehicles on the side of the road in the ProMods map. The Hungary map also does this and it's a neat effect for realism.
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RacerToft
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27 Dec 2015 11:36

While you are playing the new ProMods 2.0, we are still continuing developing for a new version ;)
Can you guess the place?

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ATS Map Designer, SCS Software

From Denmark, living in the Czech Republic!
Keep calm and ride the dirt!
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Dannu
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27 Dec 2015 11:44

Hmm... Rebuilded Rīga?
Ex-ProMods Beta Tester from 1.90 to 2.64



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