Since I drive with a route advisor, I use a mod to hide the "end of map" signs (floating arrows across the streets leading to nowhere). But on ProMods part of the map, they are visible.
Do you use other files than the original map?
And if so, which ones do I have to replace by full transparent ones?
Hide "end of map" barrier signs
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Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
Please do not post any crashes, malfunctions or other issues with the mod in this forum. If you have any issues with the mod, please post them here. This forum is only for questions/feedback towards the team, not for solving crashes.
- stummer
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We never added our own ones so we should be using SCS their ones.
I have no idea how that mod works, so it could be that there is some stupid mistake.
I have no idea how that mod works, so it could be that there is some stupid mistake.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
- cashtime2013
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Stummer: is your mod loading before or after the ProMods mod files? The barrier signs mod must load after any map mods, else they could get overwritten. The mod I use to eliminate those signs work on all my maps.
British Isles Developer
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
- n4gix.bill.leaming
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I use "Optical clearing barriers for ETS2 1.5.2.scs" and it works just fine to remove all the glow in the dark barriers...
...and it gets loaded before Promods and any other map mods I've got installed...
...and it gets loaded before Promods and any other map mods I've got installed...
Fr. Bill
Global Moderator
Interests: Gauge Programming - 3d Modeling for Milviz
Global Moderator
Interests: Gauge Programming - 3d Modeling for Milviz
- cashtime2013
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OK Bill, perhaps stummer might like to try that one if it works for you. Personally, I use 'Artificial Signs Begone v2.0'
British Isles Developer
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
- stummer
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Thanks for the tips guys. I used "artificial signs gone 1.1" ... and comparing to "Optical clearing barriers for ETS2 1.5.2" I noticed, that there are 2 sets of barriers: The one for the original mal and one for the DLC. My mod didn't replace the dlc set.
Now it works as it should. Thanks again!
Now it works as it should. Thanks again!
Always do this before posting: THINK -> [url=http://www.promods.net/search.php]Search -> Post in correct topic
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- cashtime2013
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Problem solved........... glad to help!
British Isles Developer
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
- n4gix.bill.leaming
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Between the Optical Clearing... mod, the "Sewer" mod, and the "find_your_trailer_mod.scs" I really need to pay attention to my driving, because I've now masked nearly all of the 'clues' that ETS2 provides.
The "find_your_trailer_mod.scs" is especially nice as it gets rid of the "bouncing green coil" and leaves only a very faint "outline box" on the ground where trailers are to be parked.
It's really tough to see during rain, fog, and night time!
The "find_your_trailer_mod.scs" is especially nice as it gets rid of the "bouncing green coil" and leaves only a very faint "outline box" on the ground where trailers are to be parked.
It's really tough to see during rain, fog, and night time!
Fr. Bill
Global Moderator
Interests: Gauge Programming - 3d Modeling for Milviz
Global Moderator
Interests: Gauge Programming - 3d Modeling for Milviz