So what's happening is this:
1. I launch the game (Usually 64-bit OpenGL)
2. I skip the intro videos and click on my profile
3. While the game tries to log my profile into WoT, I Alt+Tab over to FF, to start or change the YouTube video. (I listen to YT while I drive in ETS2.)
Usually, this works just fine, but recently since I installed Promods...
4. ETS2 locks up and doesn't recover
Please help!
Code: Select all
************ : log created on : Thursday February 04 2016 @ 16:34:30
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.006 : [sys] DirectX version : 4.09.00.0904
00:00:00.006 : [sys] Command line: G:\SteamLibrary\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe -rdevice gl
00:00:00.006 : [cpu] CPU0: AuthenticAMD [AMD A6-5400K APU with Radeon(tm) HD Graphics ] with 1 cores (2 threads) at ~3593MHz.
00:00:00.006 : [sys] using 1 worker thread(s)
00:00:00.006 : [sys] and 3 worker threads for IO.
00:00:00.006 : [sys] plus 1 real-time worker threads.
00:00:00.006 : [sys] using QPC / TSC invariant timer, frequency 3509365Hz
00:00:00.007 : [mem] physical total: 8147M
00:00:00.007 : [mem] physical avail: 3551M
00:00:00.007 : [mem] virtual total: 4095M
00:00:00.007 : [mem] virtual avail: 3554M
00:00:00.007 : [mem] Trying to allocate memory pool (409600K)
00:00:00.007 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.292 : [hashfs] base.scs: Mounted and validated, 51416 entries (FB1AA0B0065F775531838D3C1F6B95BE390EAEAF244E227C3281AC2391A7AF8)
00:00:00.294 : [hashfs] core.scs: Mounted and validated, 6 entries (709F8BF085050E1D4E6B32774BA30CDD3729A9E0FFE5E7BA49B3FE041BE6F4D)
00:00:00.505 : [hashfs] def.scs: Mounted and validated, 6865 entries (0CA123170DA4B531FB866CFCBEDDA0B7E54DB4A182E44E9EC059936CA91BE9D)
00:00:00.694 : [hashfs] locale.scs: Mounted and validated, 168 entries (505BB0712D69DC79720488BC12A9BEE42A1779F3574E432A6391305CEEF06B3)
00:00:00.697 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (9D86D0F5D7A5A5CEE8DDDC06DE79FB2B97EDC9FBA5DB1C7BB7236F20C95E901)
00:00:00.697 : [ufs] Home directory: 'C:/Users/Captain/Documents/Euro Truck Simulator 2'.
00:00:00.698 : <WARNING> [mod] Mod package 'def' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.700 : [hashfs] promods-assets-v200.scs: Mounted, 22257 entries
00:00:00.707 : [zipfs] promods-def-v200.scs: read ok, 7004 entries [0x5021f26]
00:00:00.709 : [zipfs] promods-map-v200.scs: read ok, 1840 entries [0x699646cc]
00:00:00.710 : [hashfs] promods-media-v200.scs: Mounted, 134 entries
00:00:00.711 : [hashfs] promods-model1-v200.scs: Mounted, 24704 entries
00:00:00.712 : [hashfs] promods-model2-v200.scs: Mounted, 9382 entries
00:00:01.261 : [hashfs] promods-tcp-companies-v100.scs: Mounted and validated, 661 entries (379319091C2ECDCA599B8DDC077D2F8E91B3BFD3ABF47660C722D19D13EE83E)
00:00:01.261 : <WARNING> [mods] Too many categories defined for promods-tcp-companies-v100 - limit 2. Using first 2.
00:00:01.261 : <WARNING> [mods] Unknown category 'companies' defined for promods-tcp-companies-v100. Ignoring.
00:00:01.263 : [zipfs] promods-tcp-def-companies-v100.scs: read ok, 52 entries [0x274f9b79]
00:00:01.282 : [zipfs] promods-tcp-def-trailers-v100.scs: read ok, 1045 entries [0x4b18f950]
00:00:58.811 : [hashfs] promods-tcp-trailers-v100.scs: Mounted and validated, 1776 entries (74AEF72F01E968DC9822674E20DB1C74BC3463ED11E8BFBE85B28B1E98102A6)
00:00:58.838 : exec /home/config.cfg
00:00:58.839 : [sys] Executing /home/config.cfg ...
00:00:58.839 : uset inst_flags "0"
00:00:58.839 : uset inst_noupg "0"
00:00:58.839 : uset r_full_resolution_corrections "0"
00:00:58.839 : uset r_force_color_shadowmaps "0"
00:00:58.839 : uset g_mm_help_shown "1"
00:00:58.839 : uset g_force_online_lscrs "0"
00:00:58.839 : uset g_hw_info "1"
00:00:58.839 : uset g_line_sort "0"
00:00:58.839 : uset g_cargo_sort "0"
00:00:58.839 : uset g_tooltip_delay "0.4"
00:00:58.839 : uset g_global_force_load_selector "0"
00:00:58.839 : uset g_desktop_fadeout "60"
00:00:58.839 : uset g_disable_hud_activation "0"
00:00:58.839 : uset g_show_game_elements "1"
00:00:58.839 : uset r_wireframe "0"
00:00:58.839 : uset g_interior_camera_zero_pitch "0"
00:00:58.839 : uset r_segment_buffer_size "128"
00:00:58.839 : uset r_multimon_exterior_in_aux "0"
00:00:58.839 : uset r_multimon_interior_in_main "1"
00:00:58.840 : uset r_multimon_rotation_aux "0"
00:00:58.840 : uset r_multimon_rotation_right "0"
00:00:58.840 : uset r_multimon_rotation_left "0"
00:00:58.840 : uset r_multimon_rotation_center "0"
00:00:58.840 : uset r_multimon_vert_offset_right "0"
00:00:58.840 : uset r_multimon_vert_offset_left "0"
00:00:58.840 : uset r_multimon_border_fov_right "0"
00:00:58.840 : uset r_multimon_border_fov_left "0"
00:00:58.840 : uset r_multimon_fov_vertical "0"
00:00:58.840 : uset r_multimon_fov_horizontal "50"
00:00:58.840 : uset r_multimon_mode "0"
00:00:58.840 : uset r_use_depth_bounds "1"
00:00:58.840 : uset r_show_light_pixel_coverage "0"
00:00:58.840 : uset r_deferred_debug "0"
00:00:58.840 : uset r_mirror_scale_y "2"
00:00:58.840 : uset r_mirror_scale_x "2"
00:00:58.840 : uset r_scale_y "2"
00:00:58.840 : uset r_scale_x "1"
00:00:58.840 : uset r_normal_maps "1"
00:00:58.840 : uset r_sunshafts "1"
00:00:58.840 : uset r_color_saturation "1.0"
00:00:58.840 : uset r_color_yellow_blue "0.0"
00:00:58.840 : uset r_color_magenta_green "0.0"
00:00:58.840 : uset r_color_cyan_red "0.0"
00:00:58.840 : uset r_color_correction "1"
00:00:58.841 : uset r_cloud_shadows "1"
00:00:58.841 : uset r_dof_filter_size "0.5"
00:00:58.841 : uset r_dof_transition "400.0"
00:00:58.841 : uset r_dof_start "200.0"
00:00:58.841 : uset r_dof "1"
00:00:58.841 : uset r_mlaa_threshold "1.0"
00:00:58.841 : uset r_mlaa "1"
00:00:58.841 : uset r_hdr "1"
00:00:58.841 : uset r_fake_shadows "2"
00:00:58.841 : uset r_sun_shadow_texture_size "4096"
00:00:58.841 : uset r_sun_shadow_quality "4"
00:00:58.841 : uset r_mirror_view_distance "200"
00:00:58.841 : uset r_deferred_mirrors "2"
00:00:58.841 : uset r_deferred "1"
00:00:58.841 : uset r_nowmi "0"
00:00:58.841 : uset r_startup_progress "0"
00:00:58.841 : uset r_setup_done "1"
00:00:58.841 : uset r_gamma "1"
00:00:58.841 : uset r_manual_stereo_buffer_scale "1.0"
00:00:58.841 : uset r_manual_stereo_ui_fov_game "100"
00:00:58.841 : uset r_manual_stereo_ui_fov "80"
00:00:58.841 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:58.841 : uset r_manual_stereo_ui_dist "0.8"
00:00:58.841 : uset r_manual_stereo_in_menu "1"
00:00:58.841 : uset r_nv_stereo_mode "2"
00:00:58.841 : uset r_minimal_unfinished_frames "0"
00:00:58.841 : uset r_no_frame_tracking "0"
00:00:58.841 : uset r_msaa "0"
00:00:58.841 : uset r_fullscreen "1"
00:00:58.841 : uset r_mode "1920x1080x32x60"
00:00:58.842 : uset r_path ""
00:00:58.842 : uset r_device "gl"
00:00:58.842 : uset i_virtual_cursor_speed "500.0"
00:00:58.842 : uset g_trackir "1"
00:00:58.842 : uset g_lod_factor_pedestrian "1.0"
00:00:58.842 : uset g_pedestrian "1"
00:00:58.842 : uset g_light_span_factor "1"
00:00:58.842 : uset g_light_distance_factor "1"
00:00:58.842 : uset g_vehicle_flare_lights "1"
00:00:58.842 : uset g_auto_traffic_headlights "1"
00:00:58.842 : uset g_lod_factor_parked "1.0"
00:00:58.842 : uset g_lod_factor_traffic "1.0"
00:00:58.842 : uset g_traffic "1"
00:00:58.842 : uset g_kdop_preview "0"
00:00:58.842 : uset g_screenshot_on_bug "0"
00:00:58.842 : uset g_city_name_move "0"
00:00:58.842 : uset g_developer "0"
00:00:58.842 : uset g_steam_rich_presence "1"
00:00:58.842 : uset g_steam_browser "1"
00:00:58.842 : uset g_steam_screenshots "2"
00:00:58.842 : uset g_artist_id "0"
00:00:58.842 : uset g_save_format "0"
00:00:58.842 : uset g_flyspeed "100.0"
00:00:58.842 : uset g_online_loading_screens "1"
00:00:58.842 : uset g_news "1"
00:00:58.842 : uset g_colbox "0"
00:00:58.842 : uset g_radio_mode "2"
00:00:58.843 : uset g_ignore_low_fps "0"
00:00:58.843 : uset g_truck_light_quality "1"
00:00:58.843 : uset g_truck_light_specular "1"
00:00:58.843 : uset g_gfx_all_scales "0"
00:00:58.843 : uset g_gfx_advanced "1"
00:00:58.843 : uset g_gfx_quality "-1"
00:00:58.843 : uset g_hq_3d_scale "0.0"
00:00:58.843 : uset g_hq_3d_screenshot "0"
00:00:58.843 : uset g_menu_aa_limit "8"
00:00:58.843 : uset g_additional_water_fov "20.0f"
00:00:58.843 : uset g_rain_reflect_hookups "1"
00:00:58.843 : uset g_rain_reflect_actor "1"
00:00:58.843 : uset g_rain_reflect_traffic "1"
00:00:58.843 : uset g_rain_reflect_cache "1"
00:00:58.843 : uset g_rain_reflection "3"
00:00:58.843 : uset g_reflection "3"
00:00:58.843 : uset g_grass_density "2"
00:00:58.843 : uset g_veg_detail "2"
00:00:58.843 : uset g_minicon "0"
00:00:58.843 : uset g_console "0"
00:00:58.843 : uset g_texture_usage_stats "0"
00:00:58.843 : uset g_fps "0"
00:00:58.843 : uset g_stream_exts ".ogg;.mp3"
00:00:58.843 : uset r_vsync "1"
00:00:58.843 : uset r_anisotropy_factor "1"
00:00:58.843 : uset r_texture_detail "0"
00:00:58.843 : uset t_averaging_window_length "20"
00:00:58.876 : [lang] Language autodetection: 409
00:00:58.927 : Selected language: en_gb
00:00:58.927 : Euro Truck Simulator 2 init ver.1.22.2.6s (rev. c00db871756e)
00:00:58.992 : [net] LOG INFO: Started
00:00:59.006 : Setting UI reference mode to: 1440x900...
00:00:59.006 : Render device override: gl
00:00:59.006 : [gfx] Selected rendering device: gl
00:00:59.576 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
00:00:59.761 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:01:00.125 : [gl] CDS init: OK
00:01:00.203 : [gl] SetPixelFormat: OK (#11, color 32 bits, depth 24 bits).
00:01:00.410 : [gl] wglCreateContextAttribs: OK
00:01:00.468 : [gl] Max anisotropy factor: 16.000000
00:01:00.468 : [gl] driver: AMD Radeon HD 7700 Series
00:01:00.468 : [gl] vendor: ATI Technologies Inc.
00:01:00.468 : [gl] version: 3.3.13416 Compatibility Profile Context 15.300.1025.1001
00:01:00.468 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:01:00.469 : [gl] Using ARB3 rendering path
00:01:00.469 : [gl] Setting vsync period to 1 (requested 1)
00:01:01.281 : [al] device: OpenAL Soft
00:01:01.281 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:01:01.486 : [al] vendor: OpenAL Community
00:01:01.487 : [al] version: 1.1 ALSOFT 1.14
00:01:01.487 : [al] renderer: OpenAL Soft
00:01:01.487 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:01:01.487 : [snd] Started sound update thread
00:01:01.519 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:01:01.522 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:01:01.607 : [di8] Initializing device 'Controller (Rock Candy Gamepad for Xbox 360)' as '{A0F88DC0-5A77-11E5-8001-444553540000}|{011F0E6F-0000-0000-0000-504944564944}'
00:01:02.657 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (FA3AEC4D174E74FD93DD14808FAC940F4D42A9CD3E184A0E10FCAD2E7F5E6A2)
00:01:02.662 : [hashfs] dlc_metallics.scs: Mounted and validated, 214 entries (A36AB0C2C53BF217852C42840C7D256B78B20ADFB5650AB5A13CB79A1631AA5)
00:01:04.180 : [hashfs] dlc_north.scs: Mounted and validated, 6048 entries (CB43C446BFFFF8E1B60477818CE2DD758C2696C2BEB245DD3932044BCAA2C7D)
00:01:04.286 : [hashfs] dlc_trailers.scs: Mounted and validated, 622 entries (DA01D7A53A1C175B36ACB68B3BED15192310E7152C257FDA2C9953F7626EBBE)
00:01:04.293 : [hashfs] dlc_vikings.scs: Mounted and validated, 296 entries (80BC2F9D9E00C67C11EF2B12315340547CADB0B424652C81A1DC11A0AC12C59)
00:01:05.279 : [gl] CDS shutdown: OK
00:01:10.701 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:01:11.386 : [gl] CDS init: OK
00:01:11.387 : [gl] SetPixelFormat: Reused OK (#11).
00:01:11.458 : [gl] wglCreateContextAttribs: OK
00:01:11.470 : [gl] Max anisotropy factor: 16.000000
00:01:11.470 : [gl] driver: AMD Radeon HD 7700 Series
00:01:11.470 : [gl] vendor: ATI Technologies Inc.
00:01:11.470 : [gl] version: 3.3.13416 Compatibility Profile Context 15.300.1025.1001
00:01:11.470 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:01:11.471 : [gl] Using ARB3 rendering path
00:01:11.471 : [gl] Setting vsync period to 1 (requested 1)
00:01:11.557 : dispatch
00:01:11.557 : exit
00:01:14.533 : [ui] Controller setup start
00:01:14.538 : [inp] Classifying devices
00:01:14.538 : [inp] Analyzing "Controller (Rock Candy Gamepad for Xbox 360)" "di8.'{A0F88DC0-5A77-11E5-8001-444553540000}|{011F0E6F-0000-0000-0000-504944564944}'"
00:01:14.540 : [inp] Applying input.clutch.default
00:01:14.541 : [inp] Applying input.look.default
00:01:14.541 : [inp] Applying input.gearbox.updown.default
00:01:14.541 : [inp] Applying input.gearbox.drive.default
00:01:14.542 : [inp] Applying input.gearbox.hshifter.default
00:01:14.543 : [inp] Classified as: unknown
00:01:14.545 : [ui] Ignoring '{A0F88DC0-5A77-11E5-8001-444553540000}|{011F0E6F-0000-0000-0000-504944564944}' ('Controller (Rock Candy Gamepad for Xbox 360)') from UI control: blacklisted
00:01:14.545 : [ui] Controller setup done
00:01:14.687 : mm_flush_repeatedly
00:01:14.899 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (FA3AEC4D174E74FD93DD14808FAC940F4D42A9CD3E184A0E10FCAD2E7F5E6A2)
00:01:14.904 : [hashfs] dlc_metallics.scs: Mounted and validated, 214 entries (A36AB0C2C53BF217852C42840C7D256B78B20ADFB5650AB5A13CB79A1631AA5)
00:01:16.268 : [hashfs] dlc_north.scs: Mounted and validated, 6048 entries (CB43C446BFFFF8E1B60477818CE2DD758C2696C2BEB245DD3932044BCAA2C7D)
00:01:16.346 : [hashfs] dlc_trailers.scs: Mounted and validated, 622 entries (DA01D7A53A1C175B36ACB68B3BED15192310E7152C257FDA2C9953F7626EBBE)
00:01:16.352 : [hashfs] dlc_vikings.scs: Mounted and validated, 296 entries (80BC2F9D9E00C67C11EF2B12315340547CADB0B424652C81A1DC11A0AC12C59)
00:01:16.499 : uset s_sfx_enabled "1"
00:01:16.499 : uset s_music_enabled "1"
00:01:16.499 : uset s_sfx_volume "1.0"
00:01:16.499 : uset s_radio_volume "0.605263"
00:01:16.499 : uset s_music_volume "0"
00:01:16.499 : uset s_master_volume "0.6"
00:01:16.499 : uset s_reverse_stereo "0"
00:01:16.499 : uset g_force_economy_reset "0"
00:01:16.499 : uset g_force_load_selector "-1"
00:01:16.499 : uset g_autoload_ignore_autosave "0"
00:01:16.499 : uset g_start_in_truck "0"
00:01:16.499 : uset g_input_configured "1"
00:01:16.499 : uset g_parking_difficulty "0"
00:01:16.499 : uset g_job_distance_limit "-1.0"
00:01:16.499 : uset g_income_factor "1.0"
00:01:16.499 : uset g_currency "0"
00:01:16.500 : uset g_bad_weather_factor "0.38"
00:01:16.500 : uset g_save_idx "1"
00:01:16.500 : uset g_adviser_auto_parking "1"
00:01:16.500 : uset g_adviser_keep_hidden "0"
00:01:16.500 : uset g_adviser "1"
00:01:16.500 : uset g_desktop_tutorial "1"
00:01:16.500 : uset g_tutorial "1"
00:01:16.500 : uset g_fatigue "1"
00:01:16.500 : uset g_police "1"
00:01:16.500 : uset g_subtitles "0"
00:01:16.500 : uset g_clock_24 "1"
00:01:16.500 : uset g_hmd_no_3d_background "0"
00:01:16.500 : uset g_hmd_no_special_menu "0"
00:01:16.500 : uset g_hmd_reduced_cabin_movement "1"
00:01:16.500 : uset g_hmd_no_artifical_movement "0"
00:01:16.500 : uset i_oculus_eye_protrusion "0.09"
00:01:16.500 : uset i_oculus_eye_height "0.15"
00:01:16.500 : uset i_hmd_max_prediction "0.1"
00:01:16.500 : uset i_hmd_min_prediction "0.0"
00:01:16.500 : uset s_interior_volume "1.0"
00:01:16.500 : uset s_rumble_enabled "1"
00:01:16.500 : uset s_reverse_enabled "1"
00:01:16.500 : uset g_toy_physics "1"
00:01:16.500 : uset g_cam_blinker "1"
00:01:16.500 : uset g_cam_physics_value "1.0"
00:01:16.500 : uset g_cam_physics "1"
00:01:16.500 : uset g_cam_steering_reverse "1.0"
00:01:16.500 : uset g_cam_steering_value "1.0"
00:01:16.500 : uset g_cam_steering "0"
00:01:16.500 : uset g_cruise_control_smart "0.0"
00:01:16.500 : uset g_cruise_control_grid "5.0"
00:01:16.500 : uset g_throttle_auto_shift "0"
00:01:16.500 : uset g_pedal_clutch_range "1.0"
00:01:16.500 : uset g_fuel_simulation "1"
00:01:16.500 : uset g_hardcore_simulation "0"
00:01:16.501 : uset g_reg_setting "reg_setting.europe"
00:01:16.501 : uset g_brake_light_all "1"
00:01:16.501 : uset g_use_speed_limiter "1"
00:01:16.501 : uset g_hud_speed_limit "1"
00:01:16.501 : uset g_axle_drop_auto "1"
00:01:16.501 : uset g_engine_start_auto "0"
00:01:16.501 : uset g_motor_brake_auto "1"
00:01:16.501 : uset g_retarder_auto "1"
00:01:16.501 : uset g_trailer_stability "0.46"
00:01:16.501 : uset g_brake_intensity "1.65758"
00:01:16.501 : uset g_steer_autocenter "1"
00:01:16.501 : uset g_gallon "0"
00:01:16.501 : uset g_fahrenheit "0"
00:01:16.501 : uset g_pounds "kg"
00:01:16.501 : uset g_mph "0"
00:01:16.501 : uset g_hshifter_synchronized "1"
00:01:16.501 : uset g_hshifter_layout_shifting "1"
00:01:16.501 : uset g_hshifter_layout "3"
00:01:16.501 : uset g_trans "1"
00:01:16.501 : uset g_lang_set "1"
00:01:16.501 : uset g_lang "en_gb"
00:01:16.501 : uset g_cutscenes "1"
00:01:18.089 : [gl] CDS shutdown: OK
00:01:38.032 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:01:38.389 : [gl] CDS init: OK
00:01:38.390 : [gl] SetPixelFormat: Reused OK (#11).
00:01:38.499 : [gl] wglCreateContextAttribs: OK
00:01:38.702 : [gl] Max anisotropy factor: 16.000000
00:01:38.702 : [gl] driver: AMD Radeon HD 7700 Series
00:01:38.702 : [gl] vendor: ATI Technologies Inc.
00:01:38.702 : [gl] version: 3.3.13416 Compatibility Profile Context 15.300.1025.1001
00:01:38.702 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:01:38.702 : [gl] Using ARB3 rendering path
00:01:38.702 : [gl] Setting vsync period to 1 (requested 1)
00:01:38.990 : loading 'ets2-telemetry-server' 'G:/SteamLibrary/steamapps/common/Euro Truck Simulator 2/bin/win_x86/plugins/ets2-telemetry-server.dll'
00:01:40.898 : <ERROR> [sdk] prism::sdk::lookup_channel: SCS_U32_NIL is not valid parameter for array channel 'truck.hshifter.select'
00:01:40.898 : <ERROR> [sdk] prism::sdk::lookup_channel: channel 'truck.adblue.consumption.average' not found
00:01:42.244 : [gl] CDS shutdown: OK
00:02:02.530 : [net] HTTP ERRO: End of stream encountered before end of header.
00:02:02.530 : [net] LINK ERRO: Protocol error.
00:02:26.469 : [net] HTTP ERRO: End of stream encountered before end of header.
00:02:26.469 : [net] LINK ERRO: Protocol error.
00:02:31.573 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:02:32.040 : [gl] CDS init: OK
00:02:32.041 : [gl] SetPixelFormat: Reused OK (#11).
00:02:32.114 : [gl] wglCreateContextAttribs: OK
00:02:32.195 : [gl] Max anisotropy factor: 16.000000
00:02:32.195 : [gl] driver: AMD Radeon HD 7700 Series
00:02:32.195 : [gl] vendor: ATI Technologies Inc.
00:02:32.195 : [gl] version: 3.3.13416 Compatibility Profile Context 15.300.1025.1001
00:02:32.195 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:02:32.195 : [gl] Using ARB3 rendering path
00:02:32.195 : [gl] Setting vsync period to 1 (requested 1)
00:02:34.048 : uset s_sfx_enabled "1"
00:02:34.048 : uset s_music_enabled "1"
00:02:34.048 : uset s_sfx_volume "1.0"
00:02:34.048 : uset s_radio_volume "0.605263"
00:02:34.048 : uset s_music_volume "0"
00:02:34.048 : uset s_master_volume "0.6"
00:02:34.048 : uset s_reverse_stereo "0"
00:02:34.048 : uset g_force_economy_reset "0"
00:02:34.048 : uset g_force_load_selector "-1"
00:02:34.048 : uset g_autoload_ignore_autosave "0"
00:02:34.048 : uset g_start_in_truck "0"
00:02:34.048 : uset g_input_configured "1"
00:02:34.048 : uset g_parking_difficulty "0"
00:02:34.048 : uset g_job_distance_limit "-1.0"
00:02:34.049 : uset g_income_factor "1.0"
00:02:34.049 : uset g_currency "0"
00:02:34.049 : uset g_bad_weather_factor "0.38"
00:02:34.049 : uset g_save_idx "1"
00:02:34.049 : uset g_adviser_auto_parking "1"
00:02:34.049 : uset g_adviser_keep_hidden "0"
00:02:34.049 : uset g_adviser "1"
00:02:34.049 : uset g_desktop_tutorial "1"
00:02:34.049 : uset g_tutorial "1"
00:02:34.049 : uset g_fatigue "1"
00:02:34.049 : uset g_police "1"
00:02:34.049 : uset g_subtitles "0"
00:02:34.049 : uset g_clock_24 "1"
00:02:34.049 : uset g_hmd_no_3d_background "0"
00:02:34.049 : uset g_hmd_no_special_menu "0"
00:02:34.049 : uset g_hmd_reduced_cabin_movement "1"
00:02:34.049 : uset g_hmd_no_artifical_movement "0"
00:02:34.049 : uset i_oculus_eye_protrusion "0.09"
00:02:34.049 : uset i_oculus_eye_height "0.15"
00:02:34.049 : uset i_hmd_max_prediction "0.1"
00:02:34.049 : uset i_hmd_min_prediction "0.0"
00:02:34.049 : uset s_interior_volume "1.0"
00:02:34.049 : uset s_rumble_enabled "1"
00:02:34.049 : uset s_reverse_enabled "1"
00:02:34.049 : uset g_toy_physics "1"
00:02:34.049 : uset g_cam_blinker "1"
00:02:34.049 : uset g_cam_physics_value "1.0"
00:02:34.049 : uset g_cam_physics "1"
00:02:34.049 : uset g_cam_steering_reverse "1.0"
00:02:34.049 : uset g_cam_steering_value "1.0"
00:02:34.049 : uset g_cam_steering "0"
00:02:34.049 : uset g_cruise_control_smart "0.0"
00:02:34.049 : uset g_cruise_control_grid "5.0"
00:02:34.049 : uset g_throttle_auto_shift "0"
00:02:34.049 : uset g_pedal_clutch_range "1.0"
00:02:34.049 : uset g_fuel_simulation "1"
00:02:34.049 : uset g_hardcore_simulation "0"
00:02:34.050 : uset g_reg_setting "reg_setting.europe"
00:02:34.050 : uset g_brake_light_all "1"
00:02:34.050 : uset g_use_speed_limiter "1"
00:02:34.050 : uset g_hud_speed_limit "1"
00:02:34.050 : uset g_axle_drop_auto "1"
00:02:34.050 : uset g_engine_start_auto "0"
00:02:34.050 : uset g_motor_brake_auto "1"
00:02:34.050 : uset g_retarder_auto "1"
00:02:34.050 : uset g_trailer_stability "0.46"
00:02:34.050 : uset g_brake_intensity "1.65758"
00:02:34.050 : uset g_steer_autocenter "1"
00:02:34.050 : uset g_gallon "0"
00:02:34.050 : uset g_fahrenheit "0"
00:02:34.050 : uset g_pounds "kg"
00:02:34.050 : uset g_mph "0"
00:02:34.050 : uset g_hshifter_synchronized "1"
00:02:34.050 : uset g_hshifter_layout_shifting "1"
00:02:34.050 : uset g_hshifter_layout "3"
00:02:34.050 : uset g_trans "1"
00:02:34.050 : uset g_lang_set "1"
00:02:34.050 : uset g_lang "en_gb"
00:02:34.050 : uset g_cutscenes "1"
00:02:34.066 : New profile selected: 'Captain Barlow'
00:02:34.119 : [hashfs] promods-assets-v200.scs: Mounted, 22257 entries
00:02:34.425 : [zipfs] promods-def-v200.scs: read ok, 7004 entries [0x36e944db]
00:02:41.117 : [zipfs] promods-map-v200.scs: read ok, 1840 entries [0x983bf451]
00:02:41.132 : [hashfs] promods-media-v200.scs: Mounted, 134 entries
00:02:41.221 : [hashfs] promods-model1-v200.scs: Mounted, 24704 entries
00:02:41.294 : [hashfs] promods-model2-v200.scs: Mounted, 9382 entries
00:02:41.296 : [zipfs] promods-tcp-def-companies-v100.scs: read ok, 52 entries [0xb07f02e4]
00:02:41.714 : [hashfs] promods-tcp-companies-v100.scs: Mounted and validated, 661 entries (379319091C2ECDCA599B8DDC077D2F8E91B3BFD3ABF47660C722D19D13EE83E)
00:02:41.735 : [zipfs] promods-tcp-def-trailers-v100.scs: read ok, 1045 entries [0x74e8d7be]