Rusmap OpenGL Fix

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penguinaz
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21 Feb 2016 22:08

Can someone test Rusmap 1.6.1 to see if my fix is still necessary :D
Developer for England, Channel Islands and British Columbia.

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leillo1975
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21 Feb 2016 22:15

I ser here that he make OpenGL fixes:
http://www.ets2mod.com/viewtopic.php?t=12586

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yaumeister
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22 Feb 2016 02:03

I've driven about 45 mins in RusMap 1.6.1 delivering a load from Warsaw to Kolhm.

Good news:
Driven through Brest and detoured on the outskirts of Minsk (I missed the first exit), and no crashes yet, not even errors in the game log.

Bad news:
There are still corrupt road signs with incorrect textures on them, and sometimes the ground texture is from road signs.
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eusebio1
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Joined: 26 Aug 2014 21:19
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22 Feb 2016 08:39

Same experience here. No crashes, but the texture errors with signs and the street surface still exist.

Does anyone know whether its now possible to take the route via Poland towards Ukraine? There was always the crash in Poland before entering Ukraine

penguinaz
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22 Feb 2016 08:41

I believe Promods has fixed that in 2.01
Developer for England, Channel Islands and British Columbia.

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leillo1975
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22 Feb 2016 09:36

Penguinaz, Could Aldimator take your job to fix his map? or the corrections are made by himself?.


Although if the map now works fairly well, I would like to thank you for your fantastic work

eusebio1
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22 Feb 2016 17:52

^Why? There are still issues left, so I would appreciate it if penguinaz would continue his brilliant work!

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leillo1975
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25 Feb 2016 17:58

Two hour in Rusmap 1.61 without this fix and I don't see bad textures and I don't have crashes.

eusebio1
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28 Feb 2016 15:07

I have problems with signs bugging out, road textures bugging out and grass textures showing wrongly. Am using RusMap 1.6.1.

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yaumeister
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15 Mar 2016 00:20

penguinaz wrote:News from ScuL: It is possible that SCS will fix the text issues in ETS2 version 1.23! Hopefully this will translate to the Rusmap sign textures as well.
Now that 1.23 beta is out, can anyone confirm if SCS has fixed text and hopefully sign issues?

Penguinaz, thanks again for your work on fixing OpenGL issues!
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