No errors were recorded in game.log.txt while I drove around the area:
http://pastebin.com/xXctZrxR
1. Sign problems.
AA-AD. Missing yield signs at intersections.
AE. Yield sign could be placed closer to road/curb.
AF-AG. Intersections with no signs whatsoever (yield, priority road, keep right of median, crosswalk, etc).
AA+AB+AC:
2. Ground texture problems.
BA. Visible edge of ground model.
BB. Multiple gaps in ground textures behind wall.
BC. Gap around tunnel base.
BD. Gap in ground between buildings. EDIT: previously reported bug #1652.
BE. Gap in ground texture.
BF. Gap in ground texture along road under overpass.
BG. Slope does not contact ground and wall is not long enough to cover slope.
BH. Slope does not contact ground.
Bi. Mismatched rotation between two joined road prefabs, causing a gap in the road (visual problem only).
BJ-BK. Vegetation in the road.
BA+BB:
3. Overpass base problems.
CA. Gap behind tunnel base wall viewed from gas station.
CB. Gap in back of wall. This type of wall model appears to have a much shorter texture on the back surface.
CC. Gap between wall and grass texture.
CD. Gap in back of wall, grass plane through of front of wall, gaps between overpass and base/wall.
CE. Gap in back of wall, gap between overpass and base/wall
CF-CG. Grass plane through front of wall.
CH-CN. Gaps between overpass and base/wall.
CO. Gap between grass slope and overpass wall.
CP. Wall encroaching on road.
CA+CB+CC:
4. Gaps under sidewalk.
DA. North entrance to Lidl company yard. There is also a gap between the road and the yard, which has been reported at least twice before ([1.90] Bologna (Italy) - texture flickering, AI disappear... and [#3368][2.0]Unlevel at Bologna Lidl), and was reported fixed for a future update after ProMods 2.00, but it still appears in 2.01. A good candidate for the "list of known bugs", in my opinion.
DB. South entrance to Lidl company yard.
DA+DB:
5. Texture gaps in background.
EA. Gap in ground in background, seen from approach to toll booth. EDIT: I think previously reported as bug #1655.
EB. Gap in ground in background, seen from approach to toll booth.
EC1. Gap between end of ground plane and tree wall in background.
EC2. Gap under ground plane.
ED. Gap in ground in background, seen from approach to toll booth and seen from highway. EDIT: I think previously reported as bug #1655.
EE. Gap in ground in background, seen from highway.
EA:
6. Floating and misplaced objects.
FA. Wall slightly above the ground.
FB1-FB3. Parked trucks not touching the ground.
FC. Buildings above the ground.
FD. Buildings not joined well, causing overlapping textures.
FE1-FE5. Trees not touching the ground (multiple trees per coordinates).
FF. Asphalt ground model sticking out of hillside.
FG1-FG2. Overhead lamp at toll booth is inside the overpass.
FH1-FH2. Reflective post far from edge of road.
FA+FB1:
7. Model/prefab problems.
GA. A road prefab has "No AI traffic" flag set, causing AI traffic to disappear. EDIT: previously reported, "[#3278][2.0]IA disappearing A13 north of Bologna - Italy" and "[#1515] Cars disappear near Bologna"
GB. Shopping mall prefab used for SellPlan company has a polygon with a mismapped texture (not specific to Bologna).
GA+GB
8. Opportunity for enhancement. These items might improve game realism.
HA. Add company signs to buildings/yards at: SellPlan, Posped, Kaarfor, Metro.
HB. Add fuel price sign at the fuel station.
HC1-HC6. Add structural supports for some overpass spans.
HD. Add directional barrier for lanes to Firenze/Roma, as this route leads off-map. EDIT: previously reported, "[#1625][1.91] A1 / Italy. No barrier near Bologna"
HE. Add some signs or road markings to indicate lanes merge at a highway on-ramp.
HF. A four-lane highway road segment is using lane lines designed for a five-lane highway, "lines/lines_hw5_ow_v1.pmd", causing a dashed line overlapping the solid line on the left edge. I think the four-lane version "lines/lines_hw4_ow_v1.pmd" works better.
HC1+HD:
Coordinates for all issues:
Code: Select all
AA. missing yield sign at intersection ; [22/02/2016 00:57] (sec+0000+0008);2110.78;30.35;35260.32
AB. missing yield sign at intersection ; [22/02/2016 00:58] (sec+0000+0008);2125.35;30.35;35556.23
AC. recommended yield sign at end of highway off-ramp ; [22/02/2016 00:59] (sec+0000+0008);2263.19;32.01;35003.85
AD. missing yield sign at company exit ; [22/02/2016 01:01] (sec+0000+0008);2058.60;30.35;35386.07
AE. yield sign could be closer to curb/road ; [22/02/2016 01:00] (sec+0000+0008);2052.43;30.35;35397.48
AF. intersection 1 has no signs ; [22/02/2016 01:02] (sec+0000+0008);1902.91;30.35;35180.42
AG. intersection 2 has no signs ; [22/02/2016 01:03] (sec+0000+0008);1874.02;30.35;35201.90
BA. edge of grassy ground model ; [22/02/2016 01:05] (sec+0000+0008);2009.63;30.25;35353.20
BB. multiple gaps behind overpass base wall ; [22/02/2016 01:35] (sec+0000+0008);1671.87;30.59;34895.92
BC. gap under ground ; [22/02/2016 01:29] (sec+0000+0008);1766.73;30.35;35072.11
BD. gap under ground between buildings ; [22/02/2016 01:30] (sec+0000+0008);1790.57;30.35;35207.07
BE. gap under ground ; [22/02/2016 01:27] (sec+0000+0008);2192.81;30.35;35560.04
BF. gap under ground below overpass ; [22/02/2016 01:32] (sec+0000+0008);2039.04;19.51;34631.03
BG. grass slope does not intersect ground and wall is not long enough ; [22/02/2016 20:20] (sec+0000+0008);1745.44;31.91;34625.12
BH. grass slope does not intersect ground ; [22/02/2016 20:21] (sec+0000+0008);2087.17;18.30;34734.87
Bi. prefab rotation mismatch ; [22/02/2016 02:12] (sec+0000+0008);2191.07;31.91;34741.08
BJ. vegetation in the road ; [22/02/2016 02:13] (sec+0000+0008);2169.42;31.91;34766.29
BK. vegetation in the road ; [22/02/2016 17:53] (sec+0000+0008);1546.38;29.78;34533.94
CA. gap behind tunnel base ; [22/02/2016 01:57] (sec+0000+0008);1897.05;30.35;35283.20
CB. gap in back of wall ; [22/02/2016 01:59] (sec+0000+0008);2407.90;26.25;34943.02
CC. grass plane higher than wall ; [22/02/2016 02:01] (sec+0000+0008);2030.45;25.05;34667.80
CD1. gap back of wall, grass through front ; [22/02/2016 17:53] (sec+0000+0008);1530.66;29.07;34561.17
CD2. gap overpass base/wall ; [22/02/2016 17:55] (sec+0000+0008);1535.89;38.62;34584.74
CD3. gap overpass base/wall ; [22/02/2016 17:55] (sec+0000+0008);1542.71;38.62;34614.83
CE1. gap back of wall ; [22/02/2016 17:57] (sec+0000+0008);1450.23;29.07;34583.51
CE2. gap overpass base/wall ; [22/02/2016 17:57] (sec+0000+0008);1456.89;38.62;34606.33
CF. grass plane through front of wall ; [22/02/2016 18:14] (sec+0000+0008);1678.23;31.91;34626.09
CG. grass plane through front of wall ; [22/02/2016 17:59] (sec+0000+0008);1001.29;34.08;34896.95
CH1. gap overpass base/wall ; [22/02/2016 02:03] (sec+0000+0008);2341.07;36.12;34979.68
CH2. gap overpass base/wall ; [22/02/2016 02:03] (sec+0000+0008);2332.89;36.12;34969.75
Ci1. gap overpass base/wall ; [22/02/2016 02:04] (sec+0000+0008);2166.94;31.41;34774.70
Ci2. gap overpass base/wall ; [22/02/2016 02:04] (sec+0000+0008);2168.63;31.91;34764.83
CJ1. gap overpass base/wall ; [22/02/2016 02:06] (sec+0000+0008);2194.98;31.91;34730.20
CJ2. gap overpass base/wall ; [22/02/2016 02:06] (sec+0000+0008);2205.05;31.91;34727.44
CK1. gap overpass base/wall ; [22/02/2016 02:07] (sec+0000+0008);2041.79;29.48;34731.47
CK2. gap overpass base/wall ; [22/02/2016 02:07] (sec+0000+0008);2048.18;29.48;34724.69
CL1. gap overpass base/wall ; [22/02/2016 02:08] (sec+0000+0008);2159.18;27.56;34657.57
CL2. gap overpass base/wall ; [22/02/2016 02:08] (sec+0000+0008);2169.33;27.56;34655.90
CM1. gap overpass base/wall ; [22/02/2016 02:11] (sec+0000+0008);2093.07;29.28;34612.96
CM2. gap overpass base/wall ; [22/02/2016 02:11] (sec+0000+0008);2091.87;29.28;34622.46
CN1. gap overpass base/wall ; [22/02/2016 02:09] (sec+0000+0008);2031.30;30.59;34591.77
CN2. gap overpass base/wall ; [22/02/2016 02:09] (sec+0000+0008);2027.53;30.59;34600.77
CO. gap behind overpass wall ; [22/02/2016 20:32] (sec+0000+0008);2041.48;25.10;34573.14
CP. wall encroaching on road ; [23/02/2016 05:03] (sec+0000+0008);2060.50;30.59;34629.13
DA. gap under road & sidewalks ; [22/02/2016 01:39] (sec+0000+0008);1916.50;30.70;34874.51
DB. gap under sidewalks ; [22/02/2016 18:11] (sec+0000+0008);1969.41;30.35;34942.30
EA. gap in ground in background ; [22/02/2016 01:46] (sec+0000+0008);2152.03;27.24;34962.78
EB. gap in ground in background ; [22/02/2016 01:51] (sec+0000+0008);1641.96;29.78;34724.44
EC1. gap under tree wall in background ; [22/02/2016 01:56] (sec+0000+0008);2269.79;24.90;35309.52
EC2. gap under ground plane ; [22/02/2016 01:56] (sec+0000+0008);2169.34;30.35;35320.96
ED. gap in ground in background ; [22/02/2016 01:54] (sec+0000+0008);1629.65;21.21;34974.70
EE. gap in ground in background ; [22/02/2016 18:16] (sec+0000+0008);1793.78;29.78;34686.36
FA. wall above the ground ; [22/02/2016 01:13] (sec+0000+0008);2106.20;29.34;35034.44
FB1. parked truck not touching ground ; [22/02/2016 01:15] (sec+0000+0008);1869.36;42.07;35520.85
FB2. parked truck not touching ground ; [22/02/2016 01:15] (sec+0000+0008);1861.30;42.07;35549.60
FB3. parked truck not touching ground ; [22/02/2016 01:15] (sec+0000+0008);1845.63;42.07;35561.48
FC. buildings above the ground ; [22/02/2016 01:18] (sec+0000+0008);1693.63;30.35;35271.84
FD. buildings joined poorly ; [22/02/2016 01:16] (sec+0000+0008);1673;30.35;35157.04
FE1. trees not touching the ground ; [22/02/2016 20:19] (sec+0000+0008);2175.68;20.01;34561.96
FE2. trees not touching the ground ; [22/02/2016 20:19] (sec+0000+0008);1995.27;21.28;34649.11
FE3. trees not touching the ground ; [22/02/2016 20:19] (sec+0000+0008);2139.43;20.01;34640.46
FE4. trees not touching the ground ; [22/02/2016 20:19] (sec+0000+0008);2356.14;26.25;34868.04
FE5. trees not touching the ground ; [22/02/2016 20:19] (sec+0000+0008);1413.17;38.36;34616.76
FF. asphalt_ground model through hillside ; [22/02/2016 01:11] (sec+0000+0008);1651.48;30.59;34958.01
FG1. lamp post in overpass ; [22/02/2016 01:07] (sec+0000+0008);1702.02;27.61;34864.07
FG2. lamp post in overpass ; [22/02/2016 01:08] (sec+0000+0008);1712.62;27.61;34822.27
FH1. reflective post away from road ; [22/02/2016 01:09] (sec+0000+0008);1597.41;24.81;34857.22
FH2. reflective post away from road ; [22/02/2016 01:09] (sec+0000+0008);1602.89;24.81;34896.81
GA. AI traffic disappears at prefab ; [22/02/2016 01:04] (sec+0000+0008);2325.01;19.81;34403.13
GB. mismapped texture on one polygon in Shopping mall prefab ; [22/02/2016 01:21] (sec+0000+0008);1738.38;28.52;35360.83
HA1. company sellplan could use a sign ; [22/02/2016 18:02] (sec+0000+0008);1860.02;30.25;35330.11
HA2. company posped could use a sign ; [22/02/2016 18:02] (sec+0000+0008);2053.80;30.45;35596.43
HA3. company kaarfor could use a sign ; [22/02/2016 18:02] (sec+0000+0008);1836.57;30.59;35006.29
HA4. company metro could use a sign ; [22/02/2016 18:02] (sec+0000+0008);1815.76;30.59;34927.52
HB. fuel station could use price sign ; [22/02/2016 18:02] (sec+0000+0008);1886.71;30.35;35197.30
HC1. overpass could use some supports ; [22/02/2016 18:02] (sec+0000+0008);2044.45;29.48;34728.56
HC2. overpass could use some supports ; [22/02/2016 18:02] (sec+0000+0008);2116.91;31.91;34697.08
HC3. overpass could use some supports ; [22/02/2016 18:02] (sec+0000+0008);2180.57;30.80;34700.68
HC4. overpass could use some supports ; [22/02/2016 18:02] (sec+0000+0008);2092.64;29.28;34617.37
HC5. overpass could use some supports ; [22/02/2016 18:02] (sec+0000+0008);885.15;49.38;34908.73
HC6. overpass could use some supports ; [22/02/2016 18:02] (sec+0000+0008);935.55;49.89;34891.05
HD. missing direction blocker ; [22/02/2016 18:04] (sec+0000+0008);1382.18;29.86;35101.81
HE. add signs or markings to indicate lane merges ; [24/02/2016 02:44] (sec+0000+0008);783.07;38.86;34752.75
HF. both solid and dashed lines at left edge of road ; [24/02/2016 02:43] (sec+0000+0008);1750.45;31.91;34579.52