17 Apr 2016 22:07
You over-estimate the capabilities of the developers; we are not professional game developers, but we are a group of people that do this for their hobby in our free time, trying our best to push the limits of what this game can do. We don't have access to the game's code, we don't have access to the tools of SCS and most of all: we are not on SCS's payroll. This means that we are limited in our possibilities, which greatly affects our scope.
Due to the voluntary nature of a modding team, you can't expect that we have the resources to realise your suggestions. Heck, I don't even think SCS has the resources to do it. Also, making two versions of the mod as you suggest is a no-go for us. Do you have ANY idea how hard it is to maintain two different versions of your mod? We do. We had this situation in the ProMods 1.9x era, where we both had to support DLC and non-DLC versions of our mod, which was quite frustrating at the least.
And finally, our current schedule of mapping is already over-filled. We have so many plans to execute, so many areas in Europe still to cover, yet we see that this takes at least a few years to complete. We simply just can't handle the extreme additional workload of these experimental features.
We are inventive, but we aren't miracle workers...
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.