Benelux Development

Here we will update you with the latest progress.
M95
Posts: 299
Joined: 06 Aug 2013 10:34

15 Apr 2016 14:57

M4rkus wrote:That does look very realistic!

The Benelux is already one of my favourite parts of Promods and now you've stated that parts of it will be entirely rebuilt again, which is quite astounding news. But I guess (and it doesn't look like it) that you don't aim to change it for the worse ;). There was a rather nice plan here and I wonder if that still matches your current one in outline.
This is actually a part on the map you can see.

sven_engelen
Posts: 589
Joined: 21 Feb 2014 11:42
Location: Venlo/Arnhem

15 Apr 2016 18:39

yuhui2008 wrote:a epure ;) ;)
About 75% that you've signed around there will NOT fit. Do you even realise how a scale of 1:19 is? one interchange is already about 10 kms in the scale!

lolnoobhax
Posts: 35
Joined: 12 Jun 2015 09:34

28 Apr 2016 00:20

Just saying but if we drive through Brussels centrum all tunnels have to be locked off... (typing this reminded me of the "rond punt" under the viaduct... hmm.. miss it.

Also! Make sure the airport looks quiet shocking.....................

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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

01 May 2016 23:04

I've been quite quiet about the development of this project for weeks. But I have made some great progress in Belgium the past few weeks behind the scenes, putting in many hours of work.

This weekend I have completed with landscaping one of the biggest hurdles of the Benelux project: Brussels. The city is a true centerpiece of the Benelux Project. It has recieved a complete rebuild, and the surrounding road network is all new as well. The city includes the complete R0 ringway around the cities. The city itself is an urban complex with tunnels and modern and old architecture mixed in a not to fashoinably good manner, just like in real life. There is even a term for it: "Brusselization" :lol: . The More You Know...

And of course we have something to show you! The pictures below give you an impression of how Brussels will look like in ProMods 2.1:

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Brussels is not completely finished, so what's still left to do in Brussels? Well, we have to add pedestrians and navigation signs in Brussels, along with some additional optimisation and assigning traffic areas and company DEFs. Most of this is quite trivial, but as far as signage goes...

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... Brussels is making things quite challenging. :roll:

So stay tuned! We are making crackin' progress here!
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Don't ask us for a release date; we don't know either.

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Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
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01 May 2016 23:08

Awesome! :)
And now show us the map of this masterpiece ;)
Can't wait to experience the rebuild on my own.
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Currently working on: various stuff
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Gman912
Posts: 339
Joined: 15 Aug 2014 23:29

01 May 2016 23:12

This is superb, well done, and very detailed work Mandelsoft :D Can't for more to come ;)

Starfruit 017
Posts: 666
Joined: 26 Mar 2014 21:22
Location: Blank

01 May 2016 23:15

Beautiful work!! :D :D
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Chris94_NOR
Posts: 1524
Joined: 31 Mar 2014 18:38
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01 May 2016 23:27

Oh wow Mandelsoft. That is so very good looking city. The details are so good. That roundabout intersection is very well made. Hope i don't get lost there in Brussels, lol!
Developer of ScandinaviaMod ProMods map add-on
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)

ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799

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lykopotoboy
Posts: 173
Joined: 30 Mar 2014 02:43
Location: Coeur D' Alene, Idaho

01 May 2016 23:39

Looks good so i'm betting you guys had to move Antwerp or Brussels. Since they are close together in the current version.
Connoisseur of all things road, rail, water, and flight!
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yuhui2008
Posts: 60
Joined: 09 Sep 2014 15:26

01 May 2016 23:47

So beautiful, Brussels。Super stick work :) :)
The Six picture is E411/ RO :)



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