Assets & General Improvements

Here we will update you with the latest progress.
killen0
Posts: 32
Joined: 24 May 2015 14:29
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Location: London, England

10 May 2016 18:19

Volleybal4life wrote:Let's be honest. ProMods already overtook TSM when it comes to size..

But let's not got there. Keep to the topic people.
:mrgreen: Sir, what will Promods look like in a year? Im much wondering how will generally Promods look towards Russia, will there be Promods in Russia? Or does Promods have a contract with the Rusmap developer?

Looking forward for entire European project to be done, I had taste in TSM and really would like promods to show what means real work, slowly but willing to see other countries in europe 8-)

:?: Why does it say there is Ukraine in the compatibility page but there's no Ukraine on the map or im I confused? Or them 2 cities near the bottom written in Russian (looking) language are the Ukrainian cities?

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Punkii
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Location: Aachen, Germany (Izmir, Turkey)

10 May 2016 18:22

yes Uzhorod and Muhackave are located in Ukraine.
ProMods driver since 1.70
EN, DE, TR (a bit NL)

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plykkegaard
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10 May 2016 19:02

killen0 wrote:Looking forward for entire European project to be done
Don't believe it ever will
Tons of stuff still missing and existing landscapes/cities being rebuild it's a long running process
3D Artist - Moderator - Beta tester

penguinaz
Developer
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14 May 2016 00:22

killen0 wrote:
Im much wondering how will generally Promods look towards Russia, will there be Promods in Russia? Or does Promods have a contract with the Rusmap developer?
Rusmap is already decent, so we wouldn't want to break compatibility with that map unless we have something much better. And at the moment, we frankly don't have a desire to put aside the projects that need attention to try to make a better version of Russia from scratch.
Developer for England, Channel Islands and British Columbia.

hafiz.giggity
Posts: 3
Joined: 23 Feb 2015 17:05
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18 May 2016 12:44

hi...

I would like to ask regarding the .scs size of the ProMods..

I believe you guys are using "Store" compression method to compress the data. why didn't u guys use "Normal" method? (excl sounds)

I'm sorry if this already asked previously.

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Vøytek
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18 May 2016 12:46

.scs files are uncompressed ZIP archives, that's why :)
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hafiz.giggity
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18 May 2016 12:58

sorry..

what about the size? with "Normal" method, it can reduce the size of the .scs

I don't know whether by default the size is already 1.xxGB or not since the .scs files are locked.

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Nico
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18 May 2016 13:06

That is not true Zniwek.

Since ETS2 it's allowed to compress .scs files.

The reason why our mod is so big is because when you unpack it it's over 3GB of data.

So the mod is already compressed and still this huge ;)
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ScuL
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18 May 2016 13:13

We actually don't use the zip format at all (except for the def file and map file)
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hafiz.giggity
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18 May 2016 13:19

ok.

thanks Nico and ScuL.

that makes sense. I guess what I saw is the "Normal" compression method then and the size already reduced.

if "Stored", I wonder how many GBs! :D



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