Trailer & Company Pack Development
- LoaderSaints
- Posts: 1754
- Joined: 31 Mar 2014 13:49
- Location: Uusimaa, Finland
- Contact:
Woohoo It's only a matter of time now!
- Dale, get out of the hot tub. We're stealing a news van.
- It's the perfect crime. How will they ever report it?
"It takes a big man to admit when he's wrong, but it takes an even bigger man to give a giraffe a haircut"
Twitter @KeetPotato
- It's the perfect crime. How will they ever report it?
"It takes a big man to admit when he's wrong, but it takes an even bigger man to give a giraffe a haircut"
Twitter @KeetPotato
- LoaderSaints
- Posts: 1754
- Joined: 31 Mar 2014 13:49
- Location: Uusimaa, Finland
- Contact:
And you paid for fast download link, not for the mod. It's a free mod
When it'll be bug-free, you'll get it.
When it'll be bug-free, you'll get it.
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
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- Posts: 30
- Joined: 12 Oct 2015 18:05
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- Location: Odense
it would be cool to drive with windmill blades in your Trailer & Company Pack but I think that the trailer becomes too long with windmill blades
Short question (which probably cant be answered yet..no idea if some of you are beta testers and may know that).
In the last blogpost from scs they announced that advanced trailer coupling (for the next game version)...do you have to rework the trailermodels to work for that?
I guess yes?
In the last blogpost from scs they announced that advanced trailer coupling (for the next game version)...do you have to rework the trailermodels to work for that?
I guess yes?