Map editor keeps crashing when opening

For problems that are not caused by ProMods
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Vøytek
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05 Dec 2016 17:46

Yup. You just closed it manually:

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00:00:48.287 : quit
00:00:48.585 : [dx9] NVAPI unloaded
00:00:48.588 : [net]  LOG INFO: Stopped
00:00:48.611 : [sys] Process manager shutdown.
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Gabriel1
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05 Dec 2016 18:40

No im serious i didn't even touched it
Developer for Bayern 1:1

Gabriel1
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05 Dec 2016 18:42

Code: Select all

00:00:32.191 : <ERROR> Definition for tiny garages is missing!
00:00:32.191 : <ERROR> [unit] The unit '_nameless.02E2.01C0' of type 'game_data' failed in its post-load hook.
00:00:32.191 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/def/game_data.sii)
00:00:32.191 : exit load_error

Thats what it says
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Josh0
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05 Dec 2016 23:46

@Gabriel1, are you aware that when you load the map editor the game will load all of the mod files in your mod folder, and that it loads them in alphabetical order? Do you really need all of those mods to do map editing? As Zniwek said,
Zniwek wrote:You should have only ProMods files in your mod folder. Nothing else.
I also see many warnings in your game log which are not related to ProMods 2.11.
Gabriel1 wrote:00:00:32.191 : <ERROR> Definition for tiny garages is missing!
00:00:32.191 : <ERROR> [unit] The unit '_nameless.02E2.01C0' of type 'game_data' failed in its post-load hook.
00:00:32.191 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/def/game_data.sii)
00:00:32.191 : exit load_error
That looks like the map editor aborted loading, not a crash. But I agree that the error you listed is responsible for the abort. Again, I am sure it has something to do with other mods besides ProMods (or your ProMods definition file is corrupted).



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