Development on version 2.x (Barents Sea Extension)
- astronomer
- Posts: 450
- Joined: 25 Dec 2015 20:42
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Ajungrei is the best!!! Really very great!
Well, the newest version acrually added something new, Volgograd and stuff...RobertKNL wrote:I believe I read somewhere Rusmap is no longer expanding, just updating to latest ETS2 versions
- Chris94_NOR
- Posts: 1524
- Joined: 31 Mar 2014 18:38
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- Location: Bodø, Nordland, Norway
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Ajungrei, nice to see you are still working on the northern areas. Keep it all up. Great job. It's gonna be very nice driving there with a winter mod.
Developer of ScandinaviaMod ProMods map add-on
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)
ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)
ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799
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- Posts: 195
- Joined: 18 Aug 2015 14:57
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- Location: Brussels, Belgium
If aldimator decided to quit further developing the RusMap this would definitely be very sad, although Peterson just pointed out that it got updated recently, so don't believe everything right away.
Anyway, to stick to the geographical area, my biggest dream would be for the E105 starting from St. Petersburg via Petrozavodsk up to Murmansk to be ingame one day, of which I believe ajungrei93 already created a very small part. In the future we would than have several ways to get to the Nordkapp and back again.
I'd love to give it a try myself if I only didn't crash the map editor all the time
Anyway, to stick to the geographical area, my biggest dream would be for the E105 starting from St. Petersburg via Petrozavodsk up to Murmansk to be ingame one day, of which I believe ajungrei93 already created a very small part. In the future we would than have several ways to get to the Nordkapp and back again.
I'd love to give it a try myself if I only didn't crash the map editor all the time
I speak
Move all files from mod folder because map editor open all mods from folder, and then move back what you want, e.g. Promods.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
@Pfc.Leyden
Imagine that you want to edit ProMods+RusMap, to make an add-on.
Technically you would need both for the St.Petersbutg-Murmansk highway.
Leave ProMods there, RusMap, and the connection folder. Then, name the mods with less priority with A,B,C, until the one with the most priority, with a Z.
This will ensure the load order is correct.
Imagine that you want to edit ProMods+RusMap, to make an add-on.
Technically you would need both for the St.Petersbutg-Murmansk highway.
Leave ProMods there, RusMap, and the connection folder. Then, name the mods with less priority with A,B,C, until the one with the most priority, with a Z.
This will ensure the load order is correct.
Last edited by gmtavares on 12 Dec 2016 19:14, edited 1 time in total.
ProMods isn't a mod, it's a game.
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
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- Posts: 24
- Joined: 13 Aug 2016 17:34
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- Location: Swadlincote, England
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I know it's off topic, but can you tell me (or point me in the direction) to get the RUSmap for 1.26? (Also can I have advice because anytime I use WinRAR I can't get to the files) Any advice would be appriciated, ThanksRobertKNL wrote:I believe I read somewhere Rusmap is no longer expanding, just updating to latest ETS2 versions
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