brainiac
if you add a little color with a stamp, rare plants and more flowing roads that will look much better
Use more (segments) node, for it will give smooth road
[REL] Realistic Russian highways, Better tr. flow and other mods
- Volleybal4life
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I do still miss the signs.. Signs are more then just decoration.
Without signs, intersections will never look as in real life.
Without signs, intersections will never look as in real life.
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You want a game map?
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Yesterday I succesfully (finally) changed road materials and now difference between scandinavian and hw/ew assets is very small, I think on minimum.gmtavares wrote:Your work is improving.
Can't you change the material on the roads around the intersections? This should make for an automatic transition!
Will there be any further releases?
Thanks
I updated work for Promods 2.12 and now I am waiting for 2.15. Then I will realise new version, but condition is finished Budapest ring road. I hope that I will do it.
I am not well experienced modder, any experience is coping exsisting properties, mostly from SCS and old Promods. So, what is stamp, rare plants and more flowing roads and how to do it?09_KZ wrote:brainiac
if you add a little color with a stamp, rare plants and more flowing roads that will look much better
Use more (segments) node, for it will give smooth road
I think that signs will appear in new realise.Volleybal4life wrote:I do still miss the signs.. Signs are more then just decoration.
Without signs, intersections will never look as in real life.
Thank you all.
Zniwek, you still didn't answer.
Last edited by brainiac on 16 Dec 2016 13:20, edited 1 time in total.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
If you fixed that high bridge on last screenshot, then okay. I wanted others to speak too, not only me.
Currently working on: various stuff
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I will see what I can do with finished interchanges. Some things, like small rotations and moves isn't problem and now it looks much better (especially in blue rectangle.
I know that 4 blue prefabs aren't the best option, but, it is only solution because of space. I tried with regular combination of 2 or 3 prefabs, but it took too much space.
Trees: I keeped exsisting landscape, including trees. But I can check street view and change density of trees.
I know that 4 blue prefabs aren't the best option, but, it is only solution because of space. I tried with regular combination of 2 or 3 prefabs, but it took too much space.
Trees: I keeped exsisting landscape, including trees. But I can check street view and change density of trees.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Finally, interchange north of Budapest is rebuilt (there are 2, closer to real) and Budapest ring road is finished:
According to Kazakhstan's wishes, I increase density of trees. What is better, before or now?
According to Kazakhstan's wishes, I increase density of trees. What is better, before or now?
Last edited by brainiac on 03 Nov 2023 13:07, edited 2 times in total.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
It is difficult to correctly explained to the foreign language (via Google translation) is what you want to say. But...! I do not suggest to increase the density of the trees! I'm just saying in some places to add one, two or three bush .....
By increasing the density with a range of trees perpendicular to the road it will affect the performance!
By increasing the density with a range of trees perpendicular to the road it will affect the performance!
Good, because I don't like higher density of trees.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Hi Braniac
When you are to make a release, please include signs before that. Volleyball4Life is right in that matter!
Thanks.
When you are to make a release, please include signs before that. Volleyball4Life is right in that matter!
Thanks.
ProMods isn't a mod, it's a game.
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Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in