Development on version 1.x (France edition)
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- Posts: 97
- Joined: 10 Aug 2013 11:56
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You sir, are very talented map maker bar-none.
Thanks
I should work quickly because I have plenty of time to map, but unfortunately I do that personalized exchangers in the area of Tours
And I can't resist showing you the latest custom company
I should work quickly because I have plenty of time to map, but unfortunately I do that personalized exchangers in the area of Tours
And I can't resist showing you the latest custom company
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- 2014-05-05_00008.jpg (482.19 KiB) Viewed 2309 times
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- 2014-05-05_00009.jpg (409.57 KiB) Viewed 2309 times
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- 2014-05-05_00011.jpg (457.95 KiB) Viewed 2309 times
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- Posts: 179
- Joined: 11 Aug 2013 18:40
- Location: Ljungby
Kutchek, seriously that fourth intersection looks just crazy i really don't wanna drive trough that one
Nevermind, brill work as always
Nevermind, brill work as always
Good stuff there. That last intersection looks like a maze to me. Just like some real life intersections are.
I'm trying to figure out how the first one is different from a standard SCS prefab, does it have one more lane than normal?
the rest, i'm probably going to be needing gps, lots of stopping to check the map, and a few wrong turns to figure out
also, the new company, will it looks like a standard prefab, although a new company is still very nice, will Norbert D... (something) be just in Tours or will there be multiple?
the rest, i'm probably going to be needing gps, lots of stopping to check the map, and a few wrong turns to figure out
also, the new company, will it looks like a standard prefab, although a new company is still very nice, will Norbert D... (something) be just in Tours or will there be multiple?
The most noticeable difference is a possibly larger footprint. However, the differences I can see besides that are:SweetErin wrote:I'm trying to figure out how the first one is different from a standard SCS prefab, does it have one more lane than normal?
- Separated braking and acceleration areas.
- No median strip separating the onramp lanes approaching the intersections with minor road
- Uses an Exiting/Added lane, instead of a dedicated exit lane and a (too) short Merging Lane.
- Uses modular pieces, as opposed to an entire-interchange prefab.
- All of the ramps are on the same side of the Minor Road. SCS' ones alternate sides.
Also, the name you're looking for is Norbert Dentressangle.
Curry?! My manual doesn't have any data on curry... What's the meaning of this...?!
yeah but most countries in europa have quite a long lang to merge.
The USA for example often has barely any room for acceleration whereas in the Netherlands the on ramp lane is often so long that you can accelerate easily to 130km/h.
And often road users move to the left if possible
The USA for example often has barely any room for acceleration whereas in the Netherlands the on ramp lane is often so long that you can accelerate easily to 130km/h.
And often road users move to the left if possible
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
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- Posts: 838
- Joined: 22 Oct 2013 00:10
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lovely screenshots and gorgeous too
That's one of the main differences I've noticed when it comes to how ramp design is approached from both sides. US-derived engineering usually has ramps fast enough that a long acceleration or deceleration lane is unnecessary, all of that tends to be handled on the ramp and away from mainline traffic. Whereas European-derived systems tend to be the inverse, favouring tight corners with long acceleration and deceleration areas to allow transitioning to and from those speeds.Nico wrote:The USA for example often has barely any room for acceleration whereas in the Netherlands the on ramp lane is often so long that you can accelerate easily to 130km/h.
Curry?! My manual doesn't have any data on curry... What's the meaning of this...?!