[WIP] Rotterdam Map on 1:1 Scale

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Volleybal4life
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16 Feb 2017 12:57

Kralingse Bos?
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xela1961
Posts: 231
Joined: 22 Feb 2016 00:55

17 Feb 2017 13:38

a nice place !!! :lol:
great work

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gregory.huizer
Posts: 249
Joined: 30 Apr 2014 08:19
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Location: Rotterdam

05 Mar 2017 07:47

Well, it looks nice but in reality it's not a really nice place because it's a cemetery...

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gregory.huizer
Posts: 249
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Location: Rotterdam

28 Apr 2017 15:36

Hello,

Please teach me how to work with prefab models... I know how they work with unit/hookup.
I want to make additions for example truck_only parking:
parked_car: truck_only.parked.physics
{
allowed_vehicle[]: "traffic.volvo.fh16_2012"
allowed_vehicle[]: "traffic2.volvo.fh16_2012"
allowed_vehicle[]: "traffic.volvo.fh16"
low_poly_only: false
no_trailer: true
}
Like for only parking Volvo truck near Volvo dealer, etc...
Is it possible to add variants?

And would like to do this also for parking trailer types.
Only thing I don't understand: why does krone profiliner not have company skin?
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Code: Select all

traffic_trailer : traffic.trailer.profiliner.tradeaux
{
	accessories[]: .profiliner.tradeaux.tchassis
	accessories[]: .profiliner.tradeaux.trwheel0
	accessories[]: .profiliner.tradeaux.trwheel1
	accessories[]: .profiliner.tradeaux.trwheel2
	accessories[]: .profiliner.tradeaux.paintjob
	cargo_mass: 21000

}
vehicle_accessory: .profiliner.tradeaux.tchassis
{
	data_path: "/def/vehicle/trailer/krone/profiliner/chassis.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel0
{
	offset: 0
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel1
{
	offset: 2
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel2
{
	offset: 4
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_paint_job_accessory: .profiliner.tradeaux.paintjob
{
    	data_path: "/def/vehicle/trailer/krone/profiliner/company_paint_job/tradeaux.sii"
}

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CallumD714
Developer
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Joined: 22 May 2014 16:35
Location: St. John's, Newfoundland & Labrador

15 May 2017 22:52

If you want help with prefab models, you are going to have to be more specific with the exact modifications that you wish to perform. I'd recommend that, using an exported & converted base, you look at the existing prefabs as reference and learn from the work of SCS

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gregory.huizer
Posts: 249
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Location: Rotterdam

30 Dec 2017 22:57

Resculpting parts of my map and working on optimization...

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Mercedes2002CZ
Posts: 89
Joined: 02 May 2017 16:02
Location: Liberec

31 Dec 2017 10:57

It's alive! :D Screenshots are beautiful. Can't wait for release. :)

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gregory.huizer
Posts: 249
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Location: Rotterdam

21 Jan 2018 13:01

Some more resculpting and optimizing...

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gregory.huizer
Posts: 249
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Location: Rotterdam

09 Apr 2018 10:57

On the horizon... When you make a map of a mainly flat surface you can't just cut the map off in viewing distance... @ Heinenoord, Zuid-Holland, Netherlands.

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Darkfizch
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Location: Zeeland, the Netherlands
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09 Apr 2018 14:40

Good stuff! Are you working towards a release yet, or are there too many loose ends for you to say that?



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