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willy1995
Taiwan
Posts: 4
Joined: 23 Dec 2015 19:14

23 Jan 2017 04:12

I really don't get the point of making Barcelona a extremely laggy location
This game is not "Slideshow Simulator" :lol: :lol: :lol:
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Cipus
Belgium
Posts: 208
Joined: 22 Mar 2016 17:16
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23 Jan 2017 15:50

I had fps problems in the past and everything was solved when I starter playing the game in DirectX 64bit. it seems that in 64bit the GPU allocates more RAM (or something similar :) )
Also I noticed that overall the game works better in Windows 10 than in Windows 7
Enjoy driving with Real Traffic Density for ETS2 / ATS and Real Ai traffic engine sounds ETS2 / ATS

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Vøytek
Developer
Developer
Poland
Posts: 10281
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
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23 Jan 2017 19:23

Yes, 64 bit version lets the game use more RAM and more VRAM so performance is better but that doesn't always solve fps issues ;)
SCS Road Specialist
Currently working on: prefabs and other stuff
Enjoying PM since 1.52

AoiWithAStar
Bulgaria
Posts: 64
Joined: 02 May 2016 14:12

09 Feb 2017 02:52

Isn't the issue due to the render distance being set to high in the map editor so there's no pop in? Perhaps for some of us people with toasters there could be an option where we deal with pop in so we can cope with the lag?

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plykkegaard
Associate
Associate
Denmark
Posts: 2551
Joined: 19 Sep 2014 19:18
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Location: Jylland
Contact:

09 Feb 2017 07:43

Reduce your graphics settings
ProMods uses a more open landscape and more roads to give a better experience this comes with a price tag
Min specs for ProMods is at least ETS2 recommended specs

PU: Quad core CPU 3.0 GHz
CPU Speed: 3.0 GHz
RAM: 6 GB
OS: Windows 7 64-bit
Video Card: GeForce GTX 760-class (2 GB)

The map runs decent on a i5 Skylake / HD 7970
3D Artist - Moderator - Beta tester

GilesDRWC
United Kingdom
Posts: 4
Joined: 28 Jan 2017 01:49
Donation rank:

21 Feb 2017 22:50

I'm running a late 2013 Imac; and being a Noob i've only been to barcelona twice and Bilbao once, I wont be going back to either as its unplayable even with graphics settings that make it look like look like Frogger or ETS1 (Lowest ETS presets), Poland is fine, its just Spain, I'ts too 'busy' unless you're running a VIBOX...

I thank ALL of the devs here for the frankly stunning stuff they've done but the young guy who did Barcelona and the team or person who did the 'other spain' needed to un-assume everyone has £5K to spend on a PC...

This bears repaeting... I thank ALL of the devs here for the frankly stunning stuff they've done


If youre interested...

3.4 Ghz i5
8 Gig RAM
NVIDIA GeForce GTX 775M 2048 MB
on OS Sierra

linguas.amo
United States of America
Posts: 23
Joined: 09 Jun 2016 15:46
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23 Feb 2017 06:29

I am thinking the same thing. My computer is a Dell that I bought in 2014 and the specs are: Core I7, 8 GB Ram, NVIDIA 850M. I have reduced the graphics quality to high and have it run on GL and DirectX both 64 bit and there is still lag in Barcelona and Bilbao. Although there is some improvement when running 64 bit there is still substantial lag in and around these cities. My question, therefore, is if there is a work in progress to solve this issue in the upcoming update?
The meanest floweret of the vale, The simplest note that swells the gale, The common sun, the air, the skies, To him are open paradise.

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ScuL
Founder
Founder
New Zealand
Posts: 11042
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

23 Feb 2017 10:06

Well these two towns are hotspots for poor performance sadly, we have made some progress but there are still some considerable challenges in those areas.
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linguas.amo
United States of America
Posts: 23
Joined: 09 Jun 2016 15:46
Donation rank:

25 Feb 2017 04:54

I am no way a modder but would the amount of companies be a factor for the lag in Barcelona and Bilbao?
The meanest floweret of the vale, The simplest note that swells the gale, The common sun, the air, the skies, To him are open paradise.

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ScuL
Founder
Founder
New Zealand
Posts: 11042
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

25 Feb 2017 05:54

No, not quite, it's the field of view mostly
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