Poland Development
- Noah_Lukas
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If you mean the promods map than no because it would need a looooooooooooooooooooooooooooooooong time and lots of people to make the whole map bigger
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
Interesting idea, try it then
Currently working on: various stuff
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Another issue with rebuilding to certain scale, is the loss of compatibility with rest of the maps, such as RusMap, and of course DLCs. In addition to that, we don't have enough man-power to increase the scale of our map pack.
There are quite a few reasons why we are not doing such thing, and it is mainly because of the time it will consume to re-do the areas that base game, DLCs or ProMods map has covered, which will cause the development of new areas to halt, and instead make the older areas bigger.ItsEdvinas wrote: ↑16 Jul 2017 13:51Hello,
my question will be a little bit of topic, could ets2 map be rebuilded to 1:10 ?
Another issue with rebuilding to certain scale, is the loss of compatibility with rest of the maps, such as RusMap, and of course DLCs. In addition to that, we don't have enough man-power to increase the scale of our map pack.
If that was that easy, SCS Software would've done the re-scale of West Coast in the matter of 2-4 weeks, if they only stretch out the roads. However, lots of things are involved into re-scaling - the new areas would need to be made, rebuilding of interchanges and cities, bug-fixing, inserting new models (and even landmarks, that may have been missed), and so on... It is not just "stretching".
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- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
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That's what I wanted to sayDeusHorizon wrote: ↑16 Jul 2017 16:38
If that was that easy, SCS Software would've done the re-scale of West Coast in the matter of 2-4 weeks, if they only stretch out the roads. However, lots of things are involved into re-scaling - the new areas would need to be made, rebuilding of interchanges and cities, bug-fixing, inserting new models (and even landmarks, that may have been missed), and so on... It is not just "stretching".
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
- Contact:
Looks really nice
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
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