Whait I have the bak file also in the overlay map! aha!
Whait I test again!
I can't do a .tobj (please help)
(Sorry for double post!)
This is the game.log again:
00:00:50.893 : Building kdop tree for all sectors.
00:00:50.895 : Sectors' trees finished.
00:00:50.900 : <ERROR> [fs] Failed to open file "/material/ui/map/road/road_se_rv27.mat" in the read_only mode
00:00:50.900 : <ERROR> [material] Can not open '/material/ui/map/road/road_se_rv27.mat'
00:00:54.301 : Building kdop tree for all sectors.
00:00:54.303 : Sectors' trees finished.
00:01:13.469 : <ERROR> [zipfs] The was an error while decoding (road_se_rv27.tobj)
00:01:13.469 : <ERROR> [zipfs] Failed to decode data! (road_se_rv27.tobj).
00:01:13.469 : <ERROR> [fs] cached read - buffer update failed (/material/overlay/road_se_rv27.tobj)
00:01:13.469 : <ERROR> [tobj] Can not read '/material/overlay/road_se_rv27.tobj'
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [dx9] Failed to create texture in hw_load().
00:01:13.540 : <ERROR> FIXME: Texture update failed (/material/overlay/road_se_rv27.tobj)
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [dx9] Failed to create texture in hw_load().
WHAT DOES "null"! Why can't ETS2 not read the tobj file!
Can anyone send a finished tobj file! or something...
This is the game.log again:
00:00:50.893 : Building kdop tree for all sectors.
00:00:50.895 : Sectors' trees finished.
00:00:50.900 : <ERROR> [fs] Failed to open file "/material/ui/map/road/road_se_rv27.mat" in the read_only mode
00:00:50.900 : <ERROR> [material] Can not open '/material/ui/map/road/road_se_rv27.mat'
00:00:54.301 : Building kdop tree for all sectors.
00:00:54.303 : Sectors' trees finished.
00:01:13.469 : <ERROR> [zipfs] The was an error while decoding (road_se_rv27.tobj)
00:01:13.469 : <ERROR> [zipfs] Failed to decode data! (road_se_rv27.tobj).
00:01:13.469 : <ERROR> [fs] cached read - buffer update failed (/material/overlay/road_se_rv27.tobj)
00:01:13.469 : <ERROR> [tobj] Can not read '/material/overlay/road_se_rv27.tobj'
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [dx9] Failed to create texture in hw_load().
00:01:13.540 : <ERROR> FIXME: Texture update failed (/material/overlay/road_se_rv27.tobj)
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [dx9] Failed to create texture in hw_load().
WHAT DOES "null"! Why can't ETS2 not read the tobj file!
Can anyone send a finished tobj file! or something...
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
How exactly did you edit your TOBJ file?
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
With HxD!
..±p.................................... ......./material/overlay/road_se_rv27.dds
Those other numbers behind, I can't copy with the...
..±p.................................... ......./material/overlay/road_se_rv27.dds
Those other numbers behind, I can't copy with the...
Last edited by edde479 on 30 May 2014 13:46, edited 1 time in total.
The TOBJ format also includes the length of the filename so if you renamed it from something that was also 2 charachters (like road_se_rv80.dds) or something it would be fine. But if you would take it from a single char (road_se_rv7.dds) you would need to adapt the length position. It's stored in hex value.
I am Dutch living in New Zealand and I speak EN DE SE FR
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
Have you tried the other TOBJ editor I linked?
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
What, have I done wrong?
(If so: what?)
(If so: what?)
First of all you are missing the .mat file....
Secondly your .tobj file seems to be corrupt. At least it doesn't contain any texture data.
Secondly your .tobj file seems to be corrupt. At least it doesn't contain any texture data.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
.mat file (in notepad++):
material : "eut2.sign" {
texture[0] : "road_se_rv27.tobj"
texture_name[0] : "texture_base"
diffuse : { 1 , 1 , 1 }
specular : { 0 , 0 , 0 }
shininess : 4
add_ambient : 0
}
.tobj file (in HxD):
..±p.................................... ......./material/overlay/road_se_rv27.dds
.dds file (in Paint.NET):
(I don't know how to send a picture/image)
Can anyone see a fail??
material : "eut2.sign" {
texture[0] : "road_se_rv27.tobj"
texture_name[0] : "texture_base"
diffuse : { 1 , 1 , 1 }
specular : { 0 , 0 , 0 }
shininess : 4
add_ambient : 0
}
.tobj file (in HxD):
..±p.................................... ......./material/overlay/road_se_rv27.dds
.dds file (in Paint.NET):
(I don't know how to send a picture/image)
Can anyone see a fail??
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