Hey guys,
i got a question about creating an addon map for promods. I would to make my own company yard with warehouse, where i can choose a tour.
How can i make an addon map based on promods? I started to make a company yard in Cologne but its on the originally promods. When the new promods map update comes out i have to build my company yard again.
Any suggestions?
Thanks
Addon map for Promods
- Tremonia1974
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CEO of K&W Transportlogistik v.GmbH
You don't have to start again everytime. If you build something based on ProMods, you can always load it in next versions and it'll just overwrite our work. That's how addon map mods work. No idea what exactly is your issue.
Currently working on: various stuff
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- Tremonia1974
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How can i see what files i have to replace in the new version?
CEO of K&W Transportlogistik v.GmbH
The same files
Your work is always stored in a map sector, right?
Cologne is probably in sec-0003-0001 and sec-0004-0001
So when you build something there and pack it and put it above ProMods files, it'll load as an addon for PM.
When a new version of PM appears, it won't matter for your mod, unless we did big changes in those sectors.
Your sector or two will always overwrite our sectors so your work will be there.
Your work is always stored in a map sector, right?
Cologne is probably in sec-0003-0001 and sec-0004-0001
So when you build something there and pack it and put it above ProMods files, it'll load as an addon for PM.
When a new version of PM appears, it won't matter for your mod, unless we did big changes in those sectors.
Your sector or two will always overwrite our sectors so your work will be there.
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
- Tremonia1974
- Posts: 88
- Joined: 21 Dec 2014 17:16
- Donation rank:
thx alot have nice day
CEO of K&W Transportlogistik v.GmbH
- Tremonia1974
- Posts: 88
- Joined: 21 Dec 2014 17:16
- Donation rank:
like this?Vøytek wrote: ↑19 Jul 2017 12:50The same files
Your work is always stored in a map sector, right?
Cologne is probably in sec-0003-0001 and sec-0004-0001
So when you build something there and pack it and put it above ProMods files, it'll load as an addon for PM.
When a new version of PM appears, it won't matter for your mod, unless we did big changes in those sectors.
Your sector or two will always overwrite our sectors so your work will be there.
http://abload.de/image.php?img=mapv8uur.jpg
http://abload.de/image.php?img=map90uk2.jpg
CEO of K&W Transportlogistik v.GmbH
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