Faroe Islands and Iceland Development

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MarcRvB
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Location: Montfoort (Utrecht)

05 Jun 2014 16:52

Purno wrote:
jdenm8 wrote:If we're going realistic, that section of Route 1 is, according to Wikipedia, closed to traffic during Winter. They would be redirected along Routes 92 and 96 instead.
Interesting. I haven't started work on that part of Route 1 yet. I wonder, if I should make it at all. I already have problems making Route 1 shorter to be sure the GPS picks that route instead of 92/96.

But another option is to close off that part of Route 1, so people use Route 92/96. Any clue how a closed road looks like? Do they place signs, fences, roadworks, or just a pile of ice and snow?

What do other people think I should do? Should I make that part of Route 1 or close it off? For reference, I'm talking about this piece of road. It is one of the fewer inland pieces of roads though, as most part of routes 1 and 96 are coastal.
You could make that part of road nr 1 a one-way road due an snow storm or road construction etc. and make the roads 92/96 a diversion. If you make the roads 92/96, there is a small town (Fjarðabyggð). Meaby you can make a truck stop there (Parking place, gas station, garage etc.).

Good luck with Iceland ;)
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MarcRvB
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05 Jun 2014 16:58

Purno wrote:
jdenm8 wrote:Should be an opportunity for a fantastic view when exiting the Fáskrúðsfjarðargöng Road Tunnel, provided you're including it.
Eh.... haven't discovered that tunnel on google maps yet. Got a link to its location?
Streetview: https://www.google.nl/maps/@64.958757,- ... 5pWI_Q!2e0 and https://www.google.nl/maps/@64.960207,- ... SKLSoQ!2e0.

Google maps: https://www.google.nl/maps/place/Su%C3% ... d8dda5b961
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Purno
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Location: Almere

06 Jun 2014 06:21

Hmm.... I already made that part of the map, and didn't notice the tunnel. So no tunnel there yet. I could add a tunnel there, but it'd be pretty short and you'd end up in Fjarðabyggð as soon as you exit the tunnel.

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jdenm8
Graphics Designer
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Joined: 06 Oct 2013 17:13

06 Jun 2014 08:21

Like I said, provided you're including it. If it's infeasible, then of course omit it.
Curry?! My manual doesn't have any data on curry... What's the meaning of this...?!

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Purno
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Location: Almere

06 Jun 2014 18:09

Ok, I was creative and have a plan. I just wanna check what you think because it might not be completely realistic.

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I'm planning to make an elevated parking here, with a view on the ocean. Designed for tourists, but also a place you could park your truck.

What do you think? Go with it even though it might not be realistic, or scrap it? Wanna know before I spent lots of time on detailling it :)

sven_engelen
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Location: Venlo/Arnhem

06 Jun 2014 18:13

Nice snow

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KubaJAM
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06 Jun 2014 18:21

Yep I would say go with it because it's gonna look great!
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MarcRvB
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Location: Montfoort (Utrecht)

06 Jun 2014 19:30

Purno wrote:Ok, I was creative and have a plan. I just wanna check what you think because it might not be completely realistic.

I'm planning to make an elevated parking here, with a view on the ocean. Designed for tourists, but also a place you could park your truck.

What do you think? Go with it even though it might not be realistic, or scrap it? Wanna know before I spent lots of time on detailling it :)
Some flowers should be good.
Otherwise it's so empty there ;)

But apart form that it looks good for me :)
Last edited by Almighty on 06 Jun 2014 20:36, edited 1 time in total.
Reason: Quoting images, removed them.
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KubaJAM
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06 Jun 2014 19:36

I think he's going to edit it a bit ;)
Image
Image
Image

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MandelSoft
Lead Developer
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Location: Delft [NL]

06 Jun 2014 19:42

You could add some small patches of snow and dirt with the brush tools, so that there some sort of indication that snow is coming up. And it will make the grassland less boring ;)
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