gehen tut es schon, aber ist nicht wirklich empfehlenswert.
Taurec hat es ja schon erklärt. mit einem gebogenen mit anderen maßstab könnte es evtl gehen? aber das vermute ich nur.
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SiiNunit..{..multimon_config : _nameless.12f.aab0 {.. normalized_ui_x: 0.333333.. normalized_ui_width: 0.333333.. monitors: 3.. monitors[0]: _nameless.12c.3fd0.. monitors[1]: _nameless.12c.4070.. monitors[2]: _nameless.12c.4110..}....monitor_config : _nameless.12c.3fd0 {.. name: center.. normalized_x: 0.333333.. normalized_y: 0.000000.. normalized_width: 0.333333.. normalized_height: 1.000000.. horizontal_fov_relative_offset: 0.000000.. vertical_fov_relative_offset: 0.000000.. heading_offset: 0.000000.. pitch_offset: 0.000000.. roll_offset: 0.000000.. camera_space_offset: (0.000000, 0.000000, 0.110000).. horizontal_fov_override: 58.000000.. vertical_fov_override: 55.000000.. frustum_subrect_x: 0.000000.. frustum_subrect_y: 0.000000.. frustum_subrect_width: 1.000000.. frustum_subrect_height: 1.000000.. render_interior: true.. render_exterior: true..}....monitor_config : _nameless.12c.4070 {.. name: left.. normalized_x: 0.000000.. normalized_y: 0.000000.. normalized_width: 0.333333.. normalized_height: 1.000000.. horizontal_fov_relative_offset: 1.000000.. vertical_fov_relative_offset: 0.000000.. heading_offset: 0.500000.. pitch_offset: 0.000000.. roll_offset: 0.000000.. camera_space_offset: (0.000000, 0.000000, 0.110000).. horizontal_fov_override: 58.000000.. vertical_fov_override: 55.000000.. frustum_subrect_x: 0.000000.. frustum_subrect_y: 0.000000.. frustum_subrect_width: 1.000000.. frustum_subrect_height: 1.000000.. render_interior: true.. render_exterior: true..}....monitor_config : _nameless.12c.4110 {.. name: right.. normalized_x: 0.666667.. normalized_y: 0.000000.. normalized_width: 0.333333.. normalized_height: 1.000000.. horizontal_fov_relative_offset: -1.000000.. vertical_fov_relative_offset: 0.000000.. heading_offset: -0.500000.. pitch_offset: 0.000000.. roll_offset: 0.000000.. camera_space_offset: (0.000000, 0.000000, 0.110000).. horizontal_fov_override: 58.000000.. vertical_fov_override: 55.000000.. frustum_subrect_x: 0.000000.. frustum_subrect_y: 0.000000.. frustum_subrect_width: 1.000000.. frustum_subrect_height: 1.000000.. render_interior: true.. render_exterior: true..}....}..
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