[REL] [DISC] Stuttgart Improvements v1.01b (ProMods-Addon 2.2) [1.30–1.31] [upd. 2017/12/07]

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Topolino
Posts: 429
Joined: 14 Jul 2017 05:24
Location: Baden-Württemberg, Germany

16 Nov 2017 16:57

NEW: v1.01b released on 2017/12/07

Hello,
I've created a (very) small map addon for ProMods 2.25+: Stuttgart Improvements
The mod doesn't change the city of Stuttgart (i just didn't find a more fitting name :D), but the surrounding areas which haven't been rebuilt by the ProMods team yet.

Features:
*Small changes on Stuttgarter Kreuz
*Completely Change of Environment at Leonberger Kreuz
*Completely new signs at Leonberger Kreuz
*City of Leonberg in background
*Ugly tunnel between Stuttgart and Dreieck Karlsruhe removed and replaced with exit 43 "Pforzheim-West"
*Signs added in Hambrücken and at the French-German border

LOAD ORDER:
-> put it ABOVE all other maps.
TESTED IN 1.30+1.31!

Known bugs:
*Vehicles disappearing between Pforzheim-West and Dreieck Karlsruhe
-> This is because I didn't know how to connect two red nodes. Maybe somebody can help me?
*A ProMods beta tester reported a "falling out of world"-bug with PM 2.30
-> No support for PM 2.30 and above! Map won't be updated!

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Screenshots (compared with original SCS):

BEFORE: Image
AFTER: Image



BEFORE: Image
AFTER: Image



BEFORE: Image
AFTER:

Image

Image

Image

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Changes in 1.01:
- Adapted for ProMods 2.25 and ETS2 1.30
- Fixed small (aesthetic) mistakes (the tunnel)
- Works also with ProMods 2.26/2.27 in 1.31

Original download link:
1.01b DOWNLOAD 1.3 MB [Sharemods]
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Older versions:

v1.0 (PM 2.20) [1.28]
1.0 DOWNLOAD 1.91 MB [Sharemods]



It would be great if you post any critisms or suggestions here.
Last edited by Topolino on 08 Aug 2018 09:07, edited 6 times in total.
Former beta tester (June 2018 to March 2019)
v1.5: GERMAN CITY NAMES mod

Mercedes2002CZ
Posts: 89
Joined: 02 May 2017 16:02
Location: Liberec

16 Nov 2017 17:12

Much thanks! Finally Stuttgart isn't a boring place. :D
Last edited by MandelSoft on 16 Nov 2017 17:25, edited 1 time in total.
Reason: Removed excessive quoting. Please don't quote a picture heavy post and please don't quote the entire post if it's just posted above your post.

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brainiac
Posts: 1569
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

16 Nov 2017 18:42

Bad news:
Stuttgart is under rebuilding in Promods.
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
Topolino
Posts: 429
Joined: 14 Jul 2017 05:24
Location: Baden-Württemberg, Germany

16 Nov 2017 19:24

I know, but I think it takes at least a half year or more till the release - I couldn't wait so long :)
Former beta tester (June 2018 to March 2019)
v1.5: GERMAN CITY NAMES mod

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ETS2-User
Developer
Posts: 2933
Joined: 06 Aug 2014 22:34
Location: Oberösterreich resp. Vienna

18 Nov 2017 01:27

Positive things first, good work with the signage. ;)
But that's about it, sorry. If rebuild, please do it properly. You have some major flaws in there:
Image
How is one supposed to read any of these while driving by at highway speed?

Image
This may result in some problems for everyone who doesn't drive a Lamborghini that just fits under the barrier.

Image
This looks just wrong.

Image
Not a big fan of this. It's all too sudden and obvious.

Image
After the collapse of the tunnel roof Pforzheim was abandoned, leaving the parking lots of McDonald's and the gas station to nature's reclaim.

Image
This is wrong in terms of aesthetics, performance rules and most of all, technically. It's just not going to work. Although, seeing your screenshot, I might be using an outdated version.

So please improve in these things. ;)
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

Image

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34ilikepie
Posts: 78
Joined: 17 Oct 2016 02:15
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Location: TORONTO

18 Nov 2017 06:01

Do you have plans for adding smaller cities in that area i.e. Pforzheim (proper city), Karlsruhe, Baden-Baden, Freiburg, etc.

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Topolino
Posts: 429
Joined: 14 Jul 2017 05:24
Location: Baden-Württemberg, Germany

18 Nov 2017 10:31

Thanks for your feedback!
ETS2-User wrote:
18 Nov 2017 01:27
How is one supposed to read any of these while driving by at highway speed?
???
Why I didn't remove the original sign? And why didn't I noticed that?
This may result in some problems for everyone who doesn't drive a Lamborghini that just fits under the barrier.
I will edit that.
This looks just wrong.
I find this method well, but if it disturbes you, I'll edit that.
Not a big fan of this. It's all too sudden and obvious.
Ok, but I don't really know what exactly I should edit there? But I try to do it a bittle more realistic in the next version (if a next version will ever release?).
After the collapse of the tunnel roof Pforzheim was abandoned, leaving the parking lots of McDonald's and the gas station to nature's reclaim.
Maybe I can add a cut plane there? And I don't know how to remove the grass; grass isn't removed by no-vegetation-areas.
This is wrong in terms of aesthetics, performance rules and most of all, technically. It's just not going to work. Although, seeing your screenshot, I might be using an outdated version.
Which screenshot do you mean?
I just observed the traffic in this area and - it works! The vehicles are changing the lane a bit before the narroring.
Do you have plans for adding smaller cities in that area i.e. Pforzheim (proper city), Karlsruhe, Baden-Baden, Freiburg, etc.
Let's see....
Former beta tester (June 2018 to March 2019)
v1.5: GERMAN CITY NAMES mod

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Darkfizch
Posts: 313
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Location: Zeeland, the Netherlands
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18 Nov 2017 17:20

ETS2-User wrote:
18 Nov 2017 01:27
After the collapse of the tunnel roof Pforzheim was abandoned, leaving the parking lots of McDonald's and the gas station to nature's reclaim.
This has got to be quote of the year.

User avatar
Topolino
Posts: 429
Joined: 14 Jul 2017 05:24
Location: Baden-Württemberg, Germany

19 Nov 2017 18:24

34ilikepie wrote:
18 Nov 2017 06:01
Do you have plans for adding smaller cities in that area i.e. Pforzheim (proper city), Karlsruhe, Baden-Baden, Freiburg, etc.
Let me answer a bit more detailed:
Honestly, my only goal was to edit the not-so-good looking signs near Stuttgart and to remove to geographic completely wrong tunnel between Stuttgart and Karlsruhe. So now, my mission is completed :D. In addition, I think I'm not really good in mapping - some basics I don't know, like how to connect landscapes, or how to form them, or what to do with two red nodes etc. -, so don't exspect to see more maps/rebuilds from me. :D
And: For now, I cannot work on the map, 'cause I'm taking part at the public beta of 1.30 and ProMods isn't working in this version. So I have to wait anyway for ProMods 2.21 or 2.25 which version the next will be.
Former beta tester (June 2018 to March 2019)
v1.5: GERMAN CITY NAMES mod

jacek4
Posts: 282
Joined: 21 Jun 2016 22:13
Location: Zawiercie, PL
Contact:

20 Nov 2017 19:15

Why add a city in the area of Stuttgart if you only have Stuttgart's Neighborhood?
Time to move on the road - Pora ruszyć w trasę - Zeit auf der Straße zu bewegen - På tide å flytte på veien - Время, чтобы двигаться по дороге - Час, щоб рухатися по дорозі



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