Promods on ETS2 v 1.30

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edisg
Posts: 1
Joined: 30 Aug 2013 13:34
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02 Dec 2017 14:17

ScuL wrote:
22 Nov 2017 10:56
The 1.28 -> 1.30 conversion is actually a lot of work.
I'm no expert when it comes to modding but I am very curious. What sorts of things do you need to do to ready the mod for 1.30 which are so taxing to do?

I appreciate the great work, thanks and keep it up!

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KrysEmlyn
Add-on Developer
Posts: 479
Joined: 17 Apr 2014 00:29
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Location: Kent City, Michigan

02 Dec 2017 17:41

One of the recent posts my ProMods staff members mentioned having to replace a bunch of road signs to match the new traffic rules put forth by SCS Software, particularly yield/give way signs in many countries.
EDIT: Found the link for the post: viewtopic.php?p=195826#p195826.

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ScuL
Founder
Posts: 10556
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

02 Dec 2017 21:52

edisg wrote:
02 Dec 2017 14:17
I'm no expert when it comes to modding but I am very curious. What sorts of things do you need to do to ready the mod for 1.30 which are so taxing to do?

I appreciate the great work, thanks and keep it up!
The techy explanation is here:
http://modding.scssoft.com/wiki/Games/E ... uides/1.30

In lamens terms we've had to:
* update many lamps/lights because of changes in the flare definitions
* update about 3000 templated navigation signs by hand (due to changes in the format)
* go all over the map and inspect (+replace) close to 10,000 give way signs because of changes in give way rules for AI traffic
* verify all prefab navigation paths for intersections and companies because the GPS works differently in 1.30
* update all countries to support time zones
* update new climate and weather profiles
* incorporate bug fixes (for which there was very little time left due to all the work above)

^^ this entire process has taken a good 4 weeks
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vulchor
Posts: 102
Joined: 02 Jul 2016 07:28
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Location: Minnesota, USA

02 Dec 2017 22:25

So it seem like we're just waiting on bug testing, then, huh? If so, that's great news, we really appreciate the massive amount of time and effort. Here's hoping for a smooth and quick rollout.

Simon83
Posts: 2
Joined: 29 Jun 2017 18:16

03 Dec 2017 01:53

ScuL wrote:
02 Dec 2017 21:52
edisg wrote:
02 Dec 2017 14:17
I'm no expert when it comes to modding but I am very curious. What sorts of things do you need to do to ready the mod for 1.30 which are so taxing to do?

I appreciate the great work, thanks and keep it up!
The techy explanation is here:
http://modding.scssoft.com/wiki/Games/E ... uides/1.30

In lamens terms we've had to:
* update many lamps/lights because of changes in the flare definitions
* update about 3000 templated navigation signs by hand (due to changes in the format)
* go all over the map and inspect (+replace) close to 10,000 give way signs because of changes in give way rules for AI traffic
* verify all prefab navigation paths for intersections and companies because the GPS works differently in 1.30
* update all countries to support time zones
* update new climate and weather profiles
* incorporate bug fixes (for which there was very little time left due to all the work above)

^^ this entire process has taken a good 4 weeks
I can't believe the amount of work you do in making ProMods. I couldn't play ETS without it so I really appreciate all the time you put into it for us all.

Milan1nl
Posts: 37
Joined: 07 Sep 2013 15:47
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03 Dec 2017 14:15

Yep, I I'm really thankful for the people who working on Promods!!

I hope that we can buy the ''pay'' version also with ''Ideal!'' Because not everyone like Paypal :$.
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harm27
Posts: 74
Joined: 08 Nov 2015 19:41
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Location: Duiven

03 Dec 2017 17:24

@Milan1nl You can't, but you could link paypal to your Dutch Bankaccount.

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ScuL
Founder
Posts: 10556
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

03 Dec 2017 21:54

You can use Ideal to transfer funds to your PayPal
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Blovesx
Posts: 32
Joined: 16 Sep 2015 19:48
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03 Dec 2017 23:12

ScuL could you explain how it will work with new DLC Italia? I read the compatibility for the new version and from what I understood it says I can have but I don't need Italia DLC to use next ProMods version... not really sure how it will work.

The thing is should I buy the DLC or no? Are you gonna do it the same way you did with France DLC? First release the version where we don't need the DLC and then the version we had to buy the DLC to use next version? It's not a problem for me to buy the DLC I just want to know if in the future ProMods will require Italia DLC to be able to use it?

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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

03 Dec 2017 23:51

No, it's not necessary to buy the Italy DLC.
Yes, you can use ProMods 2.25 with the Italy DLC. You can just "plug it in" without problems.
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