As you can see, I recently updated my mods, but some are missing: Better traffic flow for EAA and Improved semaphore cycles (new DLC => new prefabs). I will update them, but don't know when.
What was on your mind so you asked that question?
[REL] Realistic Russian highways, Better tr. flow and other mods
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
You answered this earlier for me:
Could you give some information about Better traffic for PB? I know that it's not a minute to solve the problem, but you haven't asnwered yet, if you plan to repair it or this mod is abandoned. It crashes the game, as I wrote earlier.
And the actuality of my question is, that I found a bug in Better traffic for PM. It doesn't crash the game, so if you don't care with it, then I won't bore you with the details.
There is a wall somewhere in Slovakia or Czech (I don't remember exactly) on the highway. It has collision, so it damages player's trucks. AI goes trough it. If you interested, I can post my gamelog and screenshot with exact coordinates at late evening.
So if I unterstand you well, you don't care the issues, what not crash the game. Is it right?
Could you give some information about Better traffic for PB? I know that it's not a minute to solve the problem, but you haven't asnwered yet, if you plan to repair it or this mod is abandoned. It crashes the game, as I wrote earlier.
And the actuality of my question is, that I found a bug in Better traffic for PM. It doesn't crash the game, so if you don't care with it, then I won't bore you with the details.
There is a wall somewhere in Slovakia or Czech (I don't remember exactly) on the highway. It has collision, so it damages player's trucks. AI goes trough it. If you interested, I can post my gamelog and screenshot with exact coordinates at late evening.
Ah, that is point. I care for issues. About Better traffic flow for Project Balkans, I was thinkint on abandoning, but I will still support it. Don't worry, just read Volleyball's picture.
I can look myself for wall, in Slovakia I changed just few interchanges. You can solve it yourself much before me. Open editor, view/collisions. Use camera from zenit. Where you see red line on road, click properties icon of road/prefab and check 'No collision'. If you have any questions about it, read or watch tutorials in Academy section.
I can look myself for wall, in Slovakia I changed just few interchanges. You can solve it yourself much before me. Open editor, view/collisions. Use camera from zenit. Where you see red line on road, click properties icon of road/prefab and check 'No collision'. If you have any questions about it, read or watch tutorials in Academy section.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Ok, thanks for your answers. I'm waiting patiently for PB. Just good to know, we have something to wait for.
I've never used the map editor. I plan to learn how it works. Maybe I'll look for this wall.
But if you have time before me, here are the exact coordinates: (sec+0005+0003);23744.8;62.6846;12152.3;2.72989;-0.35294
I've never used the map editor. I plan to learn how it works. Maybe I'll look for this wall.
But if you have time before me, here are the exact coordinates: (sec+0005+0003);23744.8;62.6846;12152.3;2.72989;-0.35294
Now I spend a little time with map editor, and a brave new world opened for me!
I'm really grateful for your suggestion!
On the interchange, mentioned above, there were more bugs. Now I could repare all of them for my personal use. I didn't change the collision, but moved the items for the proper place, and deleted the unnecessary ones.
Here are the pictures, if you want to repair them in next release:
I'm really grateful for your suggestion!
On the interchange, mentioned above, there were more bugs. Now I could repare all of them for my personal use. I didn't change the collision, but moved the items for the proper place, and deleted the unnecessary ones.
Here are the pictures, if you want to repair them in next release:
-
- Posts: 1000
- Joined: 14 Dec 2016 18:05
- Donation rank:
- Location: Кривой Рог, Днепропетровская область, Украина / UA
Hi, I have question with rebuilding Hungarian interchanges mod. Did you add actual road signs ?
id777
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
All rebuilt interchanges have new signs.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- kamikazee54
- Posts: 286
- Joined: 21 Oct 2013 14:11
Hello brainiac,
After long time i did little tour through your Rebuilt hungarian interchanges and found some errors on Budapest interchanges:
1.) (sec+0008+0004);32789.5;37.9319;18764.8;-2.87768;-0.120579
<ERROR> Terrain segment is too short! (0x73f435f3e100000)
2.) (sec+0007+0004);31142.6;45.9751;18418.2;1.49126;-0.157415
<ERROR> Terrain segment is too short! (0x721395ff3a00001)
3.)4 void uid, wich spams in log whole game, doesn't matter on place
<ERROR> Void kdop volume detected! uid:0x7169AD852000001
<ERROR> Void kdop volume detected! uid:0x23FEC3E839800002
<ERROR> Void kdop volume detected! uid:0x23FEC4C0F4C00002
<ERROR> Void kdop volume detected! uid:0x23FED794D4000002
After long time i did little tour through your Rebuilt hungarian interchanges and found some errors on Budapest interchanges:
1.) (sec+0008+0004);32789.5;37.9319;18764.8;-2.87768;-0.120579
<ERROR> Terrain segment is too short! (0x73f435f3e100000)
2.) (sec+0007+0004);31142.6;45.9751;18418.2;1.49126;-0.157415
<ERROR> Terrain segment is too short! (0x721395ff3a00001)
3.)4 void uid, wich spams in log whole game, doesn't matter on place
<ERROR> Void kdop volume detected! uid:0x7169AD852000001
<ERROR> Void kdop volume detected! uid:0x23FEC3E839800002
<ERROR> Void kdop volume detected! uid:0x23FEC4C0F4C00002
<ERROR> Void kdop volume detected! uid:0x23FED794D4000002
First 2 are known and doesn't influence gameplay, 3. not. I don't know what that mean.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
-
- Posts: 1
- Joined: 15 Jan 2018 15:44
i get this error too.. crashed my pc(blue screen)
-
- Information
-
Who is online
Users browsing this forum: ETPhoneTheDoctor, FonTajee, loco_._. and 0 guests